/* Copyright (C) 2019 C. McEnroe * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ #include #include #include #include "cards.h" enum { Width = 585, Height = 402, }; int main(void) { if (SDL_Init(SDL_INIT_VIDEO) < 0) goto fail; atexit(SDL_Quit); SDL_Window *window; SDL_Renderer *render; int error = SDL_CreateWindowAndRenderer( Width, Height, SDL_WINDOW_ALLOW_HIGHDPI, &window, &render ); if (error) goto fail; int width, height; if (SDL_GetRendererOutputSize(render, &width, &height) < 0) goto fail; if (width != Width || height != Height) { float scaleX = (float)width / Width; float scaleY = (float)height / Height; if (SDL_RenderSetIntegerScale(render, SDL_TRUE) < 0) goto fail; if (SDL_RenderSetScale(render, scaleX, scaleY) < 0) goto fail; } // TODO: Path search/option. SDL_RWops *rw = SDL_RWFromFile("CARDS.DLL", "rb"); if (!rw) goto fail; struct Cards *cards = Cards_Load( rw, Cards_ColorKey | Cards_AlphaCorners | Cards_BlackBorders ); if (!cards) goto fail; SDL_RWclose(rw); SDL_Texture *textures[Cards_Count]; for (int i = 0; i < Cards_Count; ++i) { textures[i] = NULL; if (!cards->surfaces[i]) continue; textures[i] = SDL_CreateTextureFromSurface(render, cards->surfaces[i]); if (!textures[i]) goto fail; } Cards_Free(cards); int card = Cards_Club + Cards_A; SDL_Rect rect = { 11, 5, Cards_Width, Cards_Height }; for (;;) { SDL_Event event; if (!SDL_WaitEvent(&event)) goto fail; if (event.type == SDL_QUIT) break; if (event.type == SDL_KEYDOWN) { if (event.key.keysym.sym == SDLK_LEFT) { do { card--; if (!card) card = Cards_Count - 1; } while (!textures[card]); } else if (event.key.keysym.sym == SDLK_RIGHT) { do { card++; if (card == Cards_Count) card = 0; } while (!textures[card]); } } if (event.type == SDL_MOUSEMOTION) { if (event.motion.state & SDL_BUTTON_LMASK) { rect.x += event.motion.xrel; rect.y += event.motion.yrel; } } // TODO: Determine if these checks are really necessary. if (SDL_SetRenderDrawColor(render, 0x00, 0xAA, 0x55, 0xFF) < 0) goto fail; if (SDL_RenderClear(render) < 0) goto fail; if (SDL_RenderCopy(render, textures[card], NULL, &rect) < 0) goto fail; SDL_RenderPresent(render); } return EXIT_SUCCESS; fail: fprintf(stderr, "%s\n", SDL_GetError()); return EXIT_FAILURE; }