/* Copyright (C) 2019 C. McEnroe * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ #include #include #include #include "cards.h" static void err(const char *title) { int error = SDL_ShowSimpleMessageBox( SDL_MESSAGEBOX_ERROR, title, SDL_GetError(), NULL ); if (error) fprintf(stderr, "%s\n", SDL_GetError()); SDL_Quit(); exit(EXIT_FAILURE); } enum { MarginX = 11, MarginY = 6, DeltaX = 14, DeltaY = 6 + Cards_CardHeight, WindowWidth = MarginX + 12 * DeltaX + Cards_CardWidth + MarginX, WindowHeight = MarginY + 4 * DeltaY, }; int main(void) { if (SDL_Init(SDL_INIT_VIDEO) < 0) err("SDL_Init"); struct SDL_RWops *rw = SDL_RWFromFile("CARDS.DLL", "rb"); if (!rw) err("SDL_RWFromFile"); SDL_Surface *surfaces[Cards_CardCount]; int error = Cards_LoadCards( surfaces, Cards_CardCount, rw, Cards_ColorKey | Cards_AlphaCorners | Cards_BlackBorders ); if (error) err("Cards_LoadCards"); SDL_RWclose(rw); SDL_Window *window; SDL_Renderer *render; error = SDL_CreateWindowAndRenderer( WindowWidth, WindowHeight, SDL_WINDOW_ALLOW_HIGHDPI, &window, &render ); if (error) err("SDL_CreateWindowAndRenderer"); SDL_SetWindowTitle(window, "Cards Example"); SDL_RenderSetIntegerScale(render, SDL_TRUE); SDL_RenderSetLogicalSize(render, WindowWidth, WindowHeight); SDL_Texture *textures[Cards_CardCount]; for (int i = 0; i < Cards_CardCount; ++i) { textures[i] = NULL; if (!surfaces[i]) continue; textures[i] = SDL_CreateTextureFromSurface(render, surfaces[i]); if (!textures[i]) err("SDL_CreateTextureFromSurface"); SDL_FreeSurface(surfaces[i]); } SDL_Rect rects[Cards_CardCount] = {0}; for (int i = 1; i <= 52; ++i) { rects[i].x = MarginX + (i - 1) % 13 * DeltaX; rects[i].y = MarginY + (i - 1) / 13 * DeltaY; rects[i].w = Cards_CardWidth; rects[i].h = Cards_CardHeight; } for (;;) { SDL_SetRenderDrawColor(render, 0x00, 0xAA, 0x55, 0xFF); SDL_RenderClear(render); for (int i = 0; i < Cards_CardCount; ++i) { if (!rects[i].w) continue; SDL_RenderCopy(render, textures[i], NULL, &rects[i]); } SDL_RenderPresent(render); SDL_Event event; for (;;) { SDL_WaitEvent(&event); if (event.type == SDL_QUIT) goto quit; } } quit: SDL_Quit(); }