From 7a928a34cd2baceead4e4d4a1390cd14059ee314 Mon Sep 17 00:00:00 2001 From: "C. McEnroe" Date: Sun, 18 Apr 2021 23:25:41 -0400 Subject: Add freecell --- Makefile | 1 + freecell.c | 389 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ play.c | 29 +++-- 3 files changed, 409 insertions(+), 10 deletions(-) create mode 100644 freecell.c diff --git a/Makefile b/Makefile index 932d30f..f8c597c 100644 --- a/Makefile +++ b/Makefile @@ -8,6 +8,7 @@ LDLIBS = -lcurses -include config.mk OBJS += 2048.o +OBJS += freecell.o OBJS += play.o OBJS += snake.o diff --git a/freecell.c b/freecell.c new file mode 100644 index 0000000..0334edc --- /dev/null +++ b/freecell.c @@ -0,0 +1,389 @@ +/* Copyright (C) 2019, 2021 C. McEnroe + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Affero General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Affero General Public License for more details. + * + * You should have received a copy of the GNU Affero General Public License + * along with this program. If not, see . + */ + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +typedef unsigned uint; +typedef unsigned char byte; + +typedef byte Card; +enum { + A = 1, + J = 11, + Q = 12, + K = 13, + Rank = 0x0F, + Suit = 0x30, + Color = 0x10, + Club = 0x00, + Diamond = 0x10, + Spade = 0x20, + Heart = 0x30, +}; + +enum { StackCap = 52 }; +struct Stack { + byte len; + Card cards[StackCap]; +}; +static void push(struct Stack *stack, Card card) { + assert(stack->len < StackCap); + stack->cards[stack->len++] = card; +} +static Card pop(struct Stack *stack) { + if (!stack->len) return 0; + return stack->cards[--stack->len]; +} +static Card peek(struct Stack *stack) { + if (!stack->len) return 0; + return stack->cards[stack->len-1]; +} + +enum { + Foundation, + Cell = Foundation + 4, + Tableau = Cell + 4, + Stacks = Tableau + 8, +}; +static struct Stack stacks[Stacks]; + +struct Move { + byte dst; + byte src; +}; + +enum { QCap = 16 }; +static struct { + struct Move moves[QCap]; + uint r, w, u; +} q; +static void enq(byte dst, byte src) { + q.moves[q.w % QCap].dst = dst; + q.moves[q.w % QCap].src = src; + q.w++; +} +static void deq(void) { + struct Move move = q.moves[q.r++ % QCap]; + push(&stacks[move.dst], pop(&stacks[move.src])); +} +static void undo(void) { + uint len = q.w - q.u; + if (!len || len > QCap) return; + for (uint i = len-1; i < len; --i) { + struct Move move = q.moves[(q.u+i) % QCap]; + push(&stacks[move.src], pop(&stacks[move.dst])); + } + q.r = q.w = q.u; +} + +// https://rosettacode.org/wiki/Deal_cards_for_FreeCell +static uint lcgState; +static uint lcg(void) { + lcgState = (214013 * lcgState + 2531011) % (1 << 31); + return lcgState >> 16; +} +static void deal(uint game) { + lcgState = game; + struct Stack deck = {0}; + for (Card i = A; i <= K; ++i) { + push(&deck, Club | i); + push(&deck, Diamond | i); + push(&deck, Heart | i); + push(&deck, Spade | i); + } + for (uint stack = 0; deck.len; ++stack) { + uint i = lcg() % deck.len; + Card card = deck.cards[i]; + deck.cards[i] = deck.cards[--deck.len]; + push(&stacks[Tableau + stack%8], card); + } +} + +static bool win(void) { + for (uint i = Foundation; i < Cell; ++i) { + if (stacks[i].len != 13) return false; + } + return true; +} + +static bool valid(uint dst, Card card) { + Card top = peek(&stacks[dst]); + if (dst < Cell) { + if (!top) return (card & Rank) == A; + return (card & Suit) == (top & Suit) + && (card & Rank) == (top & Rank) + 1; + } + if (!top) return true; + if (dst >= Tableau) { + return (card & Color) != (top & Color) + && (card & Rank) == (top & Rank) - 1; + } + return false; +} + +static void autoEnq(void) { + Card min[] = { K, K }; + for (uint i = Cell; i < Stacks; ++i) { + for (uint j = 0; j < stacks[i].len; ++j) { + Card card = stacks[i].cards[j]; + if ((card & Rank) < min[!!(card & Color)]) { + min[!!(card & Color)] = card & Rank; + } + } + } + for (uint src = Cell; src < Stacks; ++src) { + Card card = peek(&stacks[src]); + if (!card) continue; + if (min[!(card & Color)] < (card & Rank)-1) continue; + for (uint dst = Foundation; dst < Cell; ++dst) { + if (valid(dst, card)) { + enq(dst, src); + return; + } + } + } +} + +static void moveSingle(uint dst, uint src) { + if (!valid(dst, peek(&stacks[src]))) return; + q.u = q.w; + enq(dst, src); +} + +static uint freeCells(uint cells[static Stacks], uint dst) { + uint len = 0; + for (uint i = Cell; i < Stacks; ++i) { + if (i == dst) continue; + if (!stacks[i].len) cells[len++] = i; + } + return len; +} + +static uint moveDepth(uint src) { + struct Stack stack = stacks[src]; + if (stack.len < 2) return stack.len; + uint n = 1; + for (uint i = stack.len-2; i < stack.len; --i, ++n) { + if ((stack.cards[i] & Color) == (stack.cards[i+1] & Color)) break; + if ((stack.cards[i] & Rank) != (stack.cards[i+1] & Rank) + 1) break; + } + return n; +} + +static void moveColumn(uint dst, uint src) { + uint depth; + uint cells[Stacks]; + uint free = freeCells(cells, dst); + for (depth = moveDepth(src); depth; --depth) { + if (free < depth-1) continue; + if (valid(dst, stacks[src].cards[stacks[src].len-depth])) break; + } + if (depth < 2 || dst < Tableau) { + moveSingle(dst, src); + return; + } + q.u = q.w; + for (uint i = 0; i < depth-1; ++i) { + enq(cells[i], src); + } + enq(dst, src); + for (uint i = depth-2; i < depth-1; --i) { + enq(dst, cells[i]); + } +} + +static void curse(void) { + initscr(); + cbreak(); + noecho(); + keypad(stdscr, false); + struct termios term; + tcgetattr(STDOUT_FILENO, &term); + term.c_iflag &= ~IXON; + tcsetattr(STDOUT_FILENO, TCSANOW, &term); + curs_set(0); + start_color(); + use_default_colors(); + init_pair(1, COLOR_BLACK, COLOR_WHITE); + init_pair(2, COLOR_RED, COLOR_WHITE); + init_pair(3, COLOR_GREEN, -1); +} + +static void drawCard(bool hi, int y, int x, Card card) { + if (!card) return; + move(y, x); + attr_set(hi ? A_REVERSE : A_NORMAL, (card & Color) ? 2 : 1, NULL); + switch (card & Suit) { + break; case Club: addstr("\u2663"); + break; case Diamond: addstr("\u2666"); + break; case Spade: addstr("\u2660"); + break; case Heart: addstr("\u2665"); + break; default:; + } + switch (card & Rank) { + break; case A: addstr(" A"); + break; case 10: addstr("10"); + break; case J: addstr(" J"); + break; case Q: addstr(" Q"); + break; case K: addstr(" K"); + break; default: { + addch(' '); + addch('0' + (card & Rank)); + } + } + attr_set(A_NORMAL, 0, NULL); +} + +static void drawStack(bool hi, int y, int x, const struct Stack *stack) { + for (uint i = 0; i < stack->len; ++i) { + drawCard(hi && i == stack->len-1, y++, x, stack->cards[i]); + } +} + +enum { + Padding = 1, + CardWidth = 3, + CardHeight = 1, + CellX = Padding, + CellY = 2*CardHeight, + FoundationX = CellX + 4*(CardWidth+Padding), + FoundationY = CellY, + TableauX = CellX, + TableauY = CellY + 2*CardHeight, +}; + +static uint game; +static uint srcStack = Stacks; + +static void draw(void) { + erase(); + static char buf[256]; + if (!buf[0]) snprintf(buf, sizeof(buf), "Game #%u", game); + if (win()) { + snprintf( + buf, sizeof(buf), + "Game #%u win! Press any key to view the scoreboard.", + game + ); + } + attr_set(A_NORMAL, 3, NULL); + mvaddstr(0, Padding, buf); + for (uint i = 0; i < Stacks; ++i) { + int y, x; + char key; + if (i < Cell) { + y = FoundationY; + x = FoundationX + (i-Foundation) * (CardWidth+Padding); + key = '_'; + } else if (i < Tableau) { + y = CellY; + x = CellX + (i-Cell) * (CardWidth+Padding); + key = '1' + i-Cell; + } else { + y = TableauY; + x = TableauX + (i-Tableau) * (CardWidth+Padding); + key = "QWERASDF"[i-Tableau]; + } + if (i < Tableau) { + mvaddch(y, x+1, COLOR_PAIR(3) | key); + } else { + mvaddch(y + 8*CardHeight, x+1, COLOR_PAIR(3) | key); + } + if (i < Cell) { + drawCard(false, y, x, peek(&stacks[i])); + } else { + drawStack(i == srcStack, y, x, &stacks[i]); + } + } +} + +static bool quit; +static void input(void) { + char ch = getch(); + uint stack = Stacks; + switch (tolower(ch)) { + break; case 'Q'^'@': quit = true; + break; case '\33': srcStack = Stacks; + break; case 'u': case '\b': case '\177': undo(); + break; case '1': case '!': stack = Cell+0; + break; case '2': case '@': stack = Cell+1; + break; case '3': case '#': stack = Cell+2; + break; case '4': case '$': stack = Cell+3; + break; case '_': case ' ': stack = Foundation; + break; case 'q': stack = Tableau+0; + break; case 'w': stack = Tableau+1; + break; case 'e': stack = Tableau+2; + break; case 'r': stack = Tableau+3; + break; case 'a': stack = Tableau+4; + break; case 's': stack = Tableau+5; + break; case 'd': stack = Tableau+6; + break; case 'f': stack = Tableau+7; + break; case '\n': stack = srcStack; + break; case ERR: exit(EXIT_FAILURE); + } + if (stack == Stacks) return; + + if (srcStack < Stacks) { + Card card = peek(&stacks[srcStack]); + if (stack == Foundation) { + for (; stack < Cell; ++stack) { + if (valid(stack, card)) break; + } + if (stack == Cell) return; + } + if (stack == srcStack) { + for (stack = Cell; stack < Stacks; ++stack) { + if (!stacks[stack].len) break; + } + if (stack == Stacks) return; + } + if (isupper(ch)) { + moveSingle(stack, srcStack); + } else { + moveColumn(stack, srcStack); + } + srcStack = Stacks; + + } else if (stack >= Cell && stacks[stack].len) { + srcStack = stack; + } +} + +uint playFreeCell(void) { + game = 1 + arc4random_uniform(32000); + curse(); + deal(game); + while (!quit && !win()) { + while (q.r < q.w) { + deq(); + draw(); + refresh(); + usleep(50000); + if (q.r == q.w) autoEnq(); + } + draw(); + input(); + } + return win(); +} diff --git a/play.c b/play.c index 3c5f418..b895e9e 100644 --- a/play.c +++ b/play.c @@ -17,6 +17,7 @@ #include #include #include +#include #include #include #include @@ -195,6 +196,7 @@ static void draw(const char *title, size_t new) { typedef uint Play(void); uint play2048(void); uint playSnake(void); +uint playFreeCell(void); static const struct Game { const char *name; @@ -211,6 +213,10 @@ static const struct Game { "snake", "Snake", "Eat food before it spoils to become long", playSnake, false, }, + { + "freecell", "FreeCell", "Sort cards like it's 1995", + playFreeCell, true, + }, }; static const struct Game *menu(void) { @@ -251,11 +257,20 @@ static const struct Game *menu(void) { } } +static void info(void) { + endwin(); + printf( + "This program is AGPLv3 Free Software!\n" + "Code is available from .\n" + ); +} + int main(int argc, char *argv[]) { - const char *path = NULL; + setlocale(LC_CTYPE, ""); + atexit(info); - int opt; - while (0 < (opt = getopt(argc, argv, "t:"))) { + const char *path = NULL; + for (int opt; 0 < (opt = getopt(argc, argv, "t:"));) { switch (opt) { break; case 't': path = optarg; break; default: return EX_USAGE; @@ -281,7 +296,7 @@ int main(int argc, char *argv[]) { curse(); const struct Game *game = menu(); - if (!game) goto done; + if (!game) return 0; erase(); #ifdef __FreeBSD__ setproctitle("%s", game->name); @@ -373,10 +388,4 @@ int main(int argc, char *argv[]) { } getch(); -done: - endwin(); - printf( - "This program is AGPLv3 Free Software!\n" - "Code is available from .\n" - ); } -- cgit 1.4.1