From cf3f3b186fc5306b090fbb3cd3da9139b22c936b Mon Sep 17 00:00:00 2001 From: Curtis McEnroe Date: Sun, 2 Sep 2018 16:44:14 -0400 Subject: Use PascalCase for constants Get outta here, underscores. --- bin/scheme.c | 88 ++++++++++++++++++++++++++++++------------------------------ 1 file changed, 44 insertions(+), 44 deletions(-) (limited to 'bin/scheme.c') diff --git a/bin/scheme.c b/bin/scheme.c index 00cb9581..8f8243bd 100644 --- a/bin/scheme.c +++ b/bin/scheme.c @@ -59,7 +59,7 @@ static struct Rgb { return (struct Rgb) { r * 255.0, g * 255.0, b * 255.0 }; } -enum { BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE }; +enum { Black, Red, Green, Yellow, Blue, Magenta, Cyan, White }; static struct { struct Hsv dark[8]; struct Hsv light[8]; @@ -67,36 +67,36 @@ static struct { } scheme; static void generate(void) { - scheme.light[BLACK] = x(R, +45.0, 0.3, 0.3); - scheme.light[RED] = x(R, +10.0, 0.9, 0.8); - scheme.light[GREEN] = x(G, -55.0, 0.8, 0.6); - scheme.light[YELLOW] = x(Y, -20.0, 0.8, 0.8); - scheme.light[BLUE] = x(B, -55.0, 0.4, 0.5); - scheme.light[MAGENTA] = x(M, +45.0, 0.4, 0.6); - scheme.light[CYAN] = x(C, -60.0, 0.3, 0.6); - scheme.light[WHITE] = x(R, +45.0, 0.3, 0.8); + scheme.light[Black] = x(R, +45.0, 0.3, 0.3); + scheme.light[Red] = x(R, +10.0, 0.9, 0.8); + scheme.light[Green] = x(G, -55.0, 0.8, 0.6); + scheme.light[Yellow] = x(Y, -20.0, 0.8, 0.8); + scheme.light[Blue] = x(B, -55.0, 0.4, 0.5); + scheme.light[Magenta] = x(M, +45.0, 0.4, 0.6); + scheme.light[Cyan] = x(C, -60.0, 0.3, 0.6); + scheme.light[White] = x(R, +45.0, 0.3, 0.8); - scheme.dark[BLACK] = x(scheme.light[BLACK], 0.0, 1.0, 0.3); - scheme.dark[WHITE] = x(scheme.light[WHITE], 0.0, 1.0, 0.6); - for (int i = RED; i < WHITE; ++i) { + scheme.dark[Black] = x(scheme.light[Black], 0.0, 1.0, 0.3); + scheme.dark[White] = x(scheme.light[White], 0.0, 1.0, 0.6); + for (int i = Red; i < White; ++i) { scheme.dark[i] = x(scheme.light[i], 0.0, 1.0, 0.8); } - scheme.background = x(scheme.dark[BLACK], 0.0, 1.0, 0.9); - scheme.text = x(scheme.light[WHITE], 0.0, 1.0, 0.9); - scheme.bold = x(scheme.light[WHITE], 0.0, 1.0, 1.0); - scheme.selection = x(scheme.light[RED], +10.0, 1.0, 0.8); - scheme.cursor = x(scheme.dark[WHITE], 0.0, 1.0, 0.8); + scheme.background = x(scheme.dark[Black], 0.0, 1.0, 0.9); + scheme.text = x(scheme.light[White], 0.0, 1.0, 0.9); + scheme.bold = x(scheme.light[White], 0.0, 1.0, 1.0); + scheme.selection = x(scheme.light[Red], +10.0, 1.0, 0.8); + scheme.cursor = x(scheme.dark[White], 0.0, 1.0, 0.8); } static void printHsv(struct Hsv hsv) { printf("%g,%g,%g\n", hsv.h, hsv.s, hsv.v); } static void hsv(bool ansi) { - for (int i = BLACK; i <= WHITE; ++i) { + for (int i = Black; i <= White; ++i) { printHsv(scheme.dark[i]); } - for (int i = BLACK; i <= WHITE; ++i) { + for (int i = Black; i <= White; ++i) { printHsv(scheme.light[i]); } if (ansi) return; @@ -112,10 +112,10 @@ static void printHex(struct Hsv hsv) { printf("%02X%02X%02X\n", rgb.r, rgb.g, rgb.b); } static void hex(bool ansi) { - for (int i = BLACK; i <= WHITE; ++i) { + for (int i = Black; i <= White; ++i) { printHex(scheme.dark[i]); } - for (int i = BLACK; i <= WHITE; ++i) { + for (int i = Black; i <= White; ++i) { printHex(scheme.light[i]); } if (ansi) return; @@ -140,12 +140,12 @@ static void header(void) { "\tuint32_t lightBlack, lightRed, lightGreen, lightYellow;\n" "\tuint32_t lightBlue, lightMagenta, lightCyan, lightWhite;\n" "\tuint32_t background, text, bold, selection, cursor;\n" - "} SCHEME = {\n" + "} Scheme = {\n" ); - for (int i = BLACK; i <= WHITE; ++i) { + for (int i = Black; i <= White; ++i) { printC(scheme.dark[i]); } - for (int i = BLACK; i <= WHITE; ++i) { + for (int i = Black; i <= White; ++i) { printC(scheme.light[i]); } printC(scheme.background); @@ -157,11 +157,11 @@ static void header(void) { } static void console(void) { - for (int i = BLACK; i <= WHITE; ++i) { + for (int i = Black; i <= White; ++i) { struct Rgb rgb = toRgb(scheme.dark[i]); printf("\x1B]P%X%02X%02X%02X", i, rgb.r, rgb.g, rgb.b); } - for (int i = BLACK; i <= WHITE; ++i) { + for (int i = Black; i <= White; ++i) { struct Rgb rgb = toRgb(scheme.dark[i]); printf("\x1B]P%X%02X%02X%02X", 8 + i, rgb.r, rgb.g, rgb.b); } @@ -172,23 +172,23 @@ static void printMintty(const char *key, struct Hsv hsv) { printf("%s=%d,%d,%d\n", key, rgb.r, rgb.g, rgb.b); } static void mintty(void) { - printMintty("Black", scheme.dark[BLACK]); - printMintty("Red", scheme.dark[RED]); - printMintty("Green", scheme.dark[GREEN]); - printMintty("Yellow", scheme.dark[YELLOW]); - printMintty("Blue", scheme.dark[BLUE]); - printMintty("Magenta", scheme.dark[MAGENTA]); - printMintty("Cyan", scheme.dark[CYAN]); - printMintty("White", scheme.dark[WHITE]); + printMintty("Black", scheme.dark[Black]); + printMintty("Red", scheme.dark[Red]); + printMintty("Green", scheme.dark[Green]); + printMintty("Yellow", scheme.dark[Yellow]); + printMintty("Blue", scheme.dark[Blue]); + printMintty("Magenta", scheme.dark[Magenta]); + printMintty("Cyan", scheme.dark[Cyan]); + printMintty("White", scheme.dark[White]); - printMintty("BoldBlack", scheme.light[BLACK]); - printMintty("BoldRed", scheme.light[RED]); - printMintty("BoldGreen", scheme.light[GREEN]); - printMintty("BoldYellow", scheme.light[YELLOW]); - printMintty("BoldBlue", scheme.light[BLUE]); - printMintty("BoldMagenta", scheme.light[MAGENTA]); - printMintty("BoldCyan", scheme.light[CYAN]); - printMintty("BoldWhite", scheme.light[WHITE]); + printMintty("BoldBlack", scheme.light[Black]); + printMintty("BoldRed", scheme.light[Red]); + printMintty("BoldGreen", scheme.light[Green]); + printMintty("BoldYellow", scheme.light[Yellow]); + printMintty("BoldBlue", scheme.light[Blue]); + printMintty("BoldMagenta", scheme.light[Magenta]); + printMintty("BoldCyan", scheme.light[Cyan]); + printMintty("BoldWhite", scheme.light[White]); printMintty("BackgroundColour", scheme.background); printMintty("ForegroundColour", scheme.text); @@ -238,8 +238,8 @@ static void png(const struct Hsv *hsv, size_t len) { uint8_t data[height][1 + width]; memset(data, 0, sizeof(data)); for (uint32_t y = 0; y < height; ++y) { - enum { NONE, SUB, UP, AVERAGE, PAETH }; - data[y][0] = (y % swatchHeight) ? UP : SUB; + enum { None, Sub, Up, Average, Paeth }; + data[y][0] = (y % swatchHeight) ? Up : Sub; } for (size_t i = 0; i < len; ++i) { uint32_t y = swatchHeight * (i / columns); -- cgit 1.4.1