From ba30ddcf633f28185f8d92275c53fa5764f3d8c1 Mon Sep 17 00:00:00 2001 From: Curtis McEnroe Date: Mon, 26 Aug 2019 13:22:40 -0400 Subject: Simplify card and stack function names --- freecell.c | 48 ++++++++++++++++++++++++------------------------ 1 file changed, 24 insertions(+), 24 deletions(-) (limited to 'freecell.c') diff --git a/freecell.c b/freecell.c index eae8413..62cc81a 100644 --- a/freecell.c +++ b/freecell.c @@ -70,7 +70,7 @@ static void enqueue(uint dst, uint src) { static void dequeue(void) { struct Move move = queue.moves[queue.r++ % QueueLen]; - stackPush(&stacks[move.dst], stackPop(&stacks[move.src])); + push(&stacks[move.dst], pop(&stacks[move.src])); if (move.dst <= Foundation4) { kingIndex = Cards_KingRight; } else if (move.dst <= Cell4) { @@ -83,7 +83,7 @@ static bool undo(void) { if (!len || len > QueueLen) return false; for (uint i = len - 1; i < len; --i) { struct Move move = queue.moves[(queue.u + i) % QueueLen]; - stackPush(&stacks[move.src], stackPop(&stacks[move.dst])); + push(&stacks[move.src], pop(&stacks[move.dst])); } queue.r = queue.w = queue.u; return true; @@ -91,12 +91,12 @@ static bool undo(void) { static void deal(void) { for (uint i = 0; i < StacksLen; ++i) { - stackClear(&stacks[i]); + clear(&stacks[i]); } struct Stack deck = Deck; - stackShuffle(&deck); + shuffle(&deck); for (uint i = Tableau1; i <= Tableau8; ++i) { - stackFlipTo(&stacks[i], &deck, (i < Tableau5 ? 7 : 6)); + flipTo(&stacks[i], &deck, (i < Tableau5 ? 7 : 6)); } kingIndex = Cards_KingRight; } @@ -109,16 +109,16 @@ static bool win(void) { } static bool valid(uint dst, Card card) { - Card top = stackTop(&stacks[dst]); - if (dst >= Foundation1 && dst <= Foundation4) { - if (!top) return cardRank(card) == Cards_A; - return cardSuit(card) == cardSuit(top) - && cardRank(card) == cardRank(top) + 1; + Card top = peek(&stacks[dst]); + if (dst <= Foundation4) { + if (!top) return rank(card) == Cards_A; + return suit(card) == suit(top) + && rank(card) == rank(top) + 1; } if (!top) return true; - if (dst >= Tableau1 && dst <= Tableau8) { - return cardColor(card) != cardColor(top) - && cardRank(card) == cardRank(top) - 1; + if (dst >= Tableau1) { + return color(card) != color(top) + && rank(card) == rank(top) - 1; } return false; } @@ -128,17 +128,17 @@ static void autoEnqueue(void) { for (uint i = Cell1; i <= Tableau8; ++i) { for (uint j = 0; j < stacks[i].len; ++j) { Card card = stacks[i].cards[j]; - if (cardRank(card) < min[cardColor(card)]) { - min[cardColor(card)] = cardRank(card); + if (rank(card) < min[color(card)]) { + min[color(card)] = rank(card); } } } for (uint src = Cell1; src <= Tableau8; ++src) { - Card card = stackTop(&stacks[src]); + Card card = peek(&stacks[src]); if (!card) continue; - if (cardRank(card) > Cards_2) { - if (min[!cardColor(card)] < cardRank(card)) continue; + if (rank(card) > Cards_2) { + if (min[!color(card)] < rank(card)) continue; } for (uint dst = Foundation1; dst <= Foundation4; ++dst) { if (valid(dst, card)) { @@ -150,7 +150,7 @@ static void autoEnqueue(void) { } static void moveSingle(uint dst, uint src) { - if (valid(dst, stackTop(&stacks[src]))) { + if (valid(dst, peek(&stacks[src]))) { queue.u = queue.w; enqueue(dst, src); } @@ -161,8 +161,8 @@ static uint moveDepth(uint src) { if (stack.len < 2) return stack.len; uint n = 1; for (uint i = stack.len - 2; i < stack.len; --i, ++n) { - if (cardColor(stack.cards[i]) == cardColor(stack.cards[i + 1])) break; - if (cardRank(stack.cards[i]) != cardRank(stack.cards[i + 1]) + 1) break; + if (color(stack.cards[i]) == color(stack.cards[i + 1])) break; + if (rank(stack.cards[i]) != rank(stack.cards[i + 1]) + 1) break; } return n; } @@ -475,7 +475,7 @@ static void renderStack(uint stack) { revealRect = rect; } bool hilite = (stack == fromStack && i == stacks[stack].len - 1); - renderCard(rect, card, hilite || cardRank(card) == hiliteRank); + renderCard(rect, card, hilite || rank(card) == hiliteRank); rect.y += StackDeltaY; } if (revealCard) { @@ -485,9 +485,9 @@ static void renderStack(uint stack) { static void renderStacks(void) { for (uint i = Foundation1; i <= Cell4; ++i) { - Card card = stackTop(&stacks[i]); + Card card = peek(&stacks[i]); if (!card) continue; - bool hilite = (i == fromStack || cardRank(card) == hiliteRank); + bool hilite = (i == fromStack || rank(card) == hiliteRank); renderCard(rects[i], card, hilite); } for (uint i = Tableau1; i <= Tableau8; ++i) { -- cgit 1.4.1