cmake_minimum_required(VERSION 3.13) project(WEP C) find_package(SDL2 REQUIRED) add_subdirectory(cards) include_directories(cards) if(NOT MSVC) add_compile_options(-Wall -Wextra -pedantic) endif() add_executable(sol MACOSX_BUNDLE sol.c) add_executable(freecell MACOSX_BUNDLE freecell.c) set_target_properties( sol freecell PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/MacOSXBundleInfo.plist.in ) if(CMAKE_MACOSX_BUNDLE OR CMAKE_SYSTEM_NAME STREQUAL Darwin) set_target_properties(sol PROPERTIES OUTPUT_NAME Solitaire) set_target_properties(freecell PROPERTIES OUTPUT_NAME FreeCell) endif() if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/CARDS.DLL) target_sources(sol PRIVATE CARDS.DLL) target_sources(freecell PRIVATE CARDS.DLL) set_target_properties(sol freecell PROPERTIES RESOURCE CARDS.DLL) endif() if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/FREECELL.EXE) target_sources(freecell PRIVATE FREECELL.EXE) set_target_properties(freecell PROPERTIES RESOURCE "CARDS.DLL;FREECELL.EXE") endif() # Workaround possible bugs in SDL2Config.cmake if(MINGW) target_link_libraries(sol mingw32) # -lmingw32 -lSDL2main -lSDL2 in that order. target_link_libraries(freecell mingw32) set_target_properties(sol PROPERTIES WIN32_EXECUTABLE 1) # -mwindows set_target_properties(freecell PROPERTIES WIN32_EXECUTABLE 1) endif() target_link_libraries(sol cards SDL2::SDL2main SDL2::SDL2) target_link_libraries(freecell cards SDL2::SDL2main SDL2::SDL2) # Avoid conflicting with SOL.EXE, FREECELL.EXE on Windows if(WIN32) set_target_properties(sol PROPERTIES OUTPUT_NAME wepsol) set_target_properties(freecell PROPERTIES OUTPUT_NAME wepfreecell) endif() install(TARGETS sol freecell BUNDLE DESTINATION /Applications)