/* Copyright (C) 2019 C. McEnroe * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ #include #include #include #include #include "cards.h" #include "stack.h" typedef unsigned uint; enum { Stock, Waste1, Waste3, Foundation1, Foundation2, Foundation3, Foundation4, Tableau1, Tableau2, Tableau3, Tableau4, Tableau5, Tableau6, Tableau7, StacksLen, }; static struct Stack stacks[StacksLen]; static void restock(void) { for (uint i = 0; i < StacksLen; ++i) { stackClear(&stacks[i]); } stackDeck(&stacks[Stock]); } static void reveal(uint i) { if (!stacks[i].len) return; stackPush(&stacks[i], abs(stackPop(&stacks[i]))); } static void deal(void) { stackShuffle(&stacks[Stock]); for (uint i = Tableau1; i <= Tableau7; ++i) { stackMoveTo(&stacks[i], &stacks[Stock], 1 + i - Tableau1); reveal(i); } } static void draw(void) { stackMoveTo(&stacks[Waste1], &stacks[Waste3], stacks[Waste3].len); if (stacks[Stock].len) { stackFlipTo(&stacks[Waste3], &stacks[Stock], 3); } else { stackFlipTo(&stacks[Stock], &stacks[Waste1], stacks[Waste1].len); } } enum { StackMarginX = 11, StackMarginY = 6, StockX = StackMarginX, StockY = StackMarginY, WasteX = StockX + Cards_Width + StackMarginX, WasteY = StackMarginY, FoundationX = WasteX + 2 * (Cards_Width + StackMarginX), FoundationY = StackMarginY, TableauX = StackMarginX, TableauY = StockY + Cards_Height + StackMarginY, StackDeltaX = 2, StackDeltaY = 1, Waste3DeltaX = 14, Waste3DeltaY = StackDeltaY, TableauDeltaX = 0, TableauDeltaYBack = 3, TableauDeltaYFront = 15, WindowWidth = 7 * Cards_Width + 8 * StackMarginX, WindowHeight = 2 * (StackMarginY + Cards_Height) + 6 * TableauDeltaYBack + 12 * TableauDeltaYFront + StackMarginY, }; static SDL_Renderer *render; static SDL_Texture *textures[Cards_Count]; static uint cardBack = Cards_Back1; static void renderCard(const SDL_Rect *rect, Sint8 card) { uint i = (card > 0 ? card : cardBack); SDL_RenderCopy(render, textures[i], NULL, rect); } static void renderStack(SDL_Rect *rect, const struct Stack *stack, uint depth) { for (uint i = 0; i < stack->len; ++i) { renderCard(rect, stack->cards[i]); if (i > 0 && i % (depth / 3) == 0) { rect->x += StackDeltaX; rect->y += StackDeltaY; } } } static void renderStock(void) { SDL_Rect rect = { StockX, StockY, Cards_Width, Cards_Height }; SDL_RenderCopy(render, textures[Cards_O], NULL, &rect); renderStack(&rect, &stacks[Stock], 24); } static void renderWaste(void) { SDL_Rect rect = { WasteX, WasteY, Cards_Width, Cards_Height }; renderStack(&rect, &stacks[Waste1], 24); for (uint i = 0; i < stacks[Waste3].len; ++i) { renderCard(&rect, stacks[Waste3].cards[i]); rect.x += Waste3DeltaX; rect.y += Waste3DeltaY; } } static void renderFoundations(void) { SDL_Rect base = { FoundationX, FoundationY, Cards_Width, Cards_Height }; for (uint i = Foundation1; i <= Foundation4; ++i) { SDL_Rect rect = base; SDL_RenderCopy(render, textures[Cards_Empty], NULL, &rect); renderStack(&rect, &stacks[i], 13); base.x += Cards_Width + StackMarginX; } } static void renderTableau(void) { SDL_Rect base = { TableauX, TableauY, Cards_Width, Cards_Height }; for (uint i = Tableau1; i <= Tableau7; ++i) { SDL_Rect rect = base; for (uint j = 0; j < stacks[i].len; ++j) { Sint8 card = stacks[i].cards[j]; renderCard(&rect, card); rect.x += TableauDeltaX; rect.y += (card > 0 ? TableauDeltaYFront : TableauDeltaYBack); } base.x += Cards_Width + StackMarginX; } } static void err(const char *prefix) { fprintf(stderr, "%s: %s\n", prefix, SDL_GetError()); exit(EXIT_FAILURE); } int main(void) { if (SDL_Init(SDL_INIT_VIDEO) < 0) err("SDL_Init"); atexit(SDL_Quit); SDL_Window *window; int error = SDL_CreateWindowAndRenderer( WindowWidth, WindowHeight, SDL_WINDOW_ALLOW_HIGHDPI, &window, &render ); if (error) err("SDL_CreateWindowAndRenderer"); SDL_SetWindowTitle(window, "Solitaire"); int width, height; SDL_GetRendererOutputSize(render, &width, &height); if (width > WindowWidth && height > WindowHeight) { SDL_RenderSetIntegerScale(render, SDL_TRUE); SDL_RenderSetScale( render, (float)width / WindowWidth, (float)height / WindowHeight ); } // TODO: Path search/option. SDL_RWops *rw = SDL_RWFromFile("CARDS.DLL", "rb"); if (!rw) err("CARDS.DLL"); struct Cards *cards = Cards_Load( rw, Cards_ColorKey | Cards_AlphaCorners | Cards_BlackBorders ); if (!cards) err("Cards_Load"); SDL_RWclose(rw); for (uint i = 0; i < Cards_Count; ++i) { textures[i] = NULL; if (!cards->surfaces[i]) continue; textures[i] = SDL_CreateTextureFromSurface(render, cards->surfaces[i]); if (!textures[i]) err("SDL_CreateTextureFromSurface"); } Cards_Free(cards); restock(); deal(); for (;;) { SDL_Event event; SDL_WaitEvent(&event); if (event.type == SDL_QUIT) goto quit; if (event.type == SDL_KEYDOWN) { switch (event.key.keysym.sym) { break; case SDLK_q: goto quit; break; case SDLK_r: restock(); deal(); break; case SDLK_SPACE: draw(); break; case SDLK_f: { stackFlipTo(&stacks[Foundation1], &stacks[Stock], 1); } break; case SDLK_t: { stackFlipTo(&stacks[Tableau7], &stacks[Stock], 1); } break; case SDLK_b: { cardBack = Cards_Back1 + (cardBack - Cards_Back1 + 1) % 12; } } } SDL_SetRenderDrawColor(render, 0x00, 0xAA, 0x55, 0xFF); SDL_RenderClear(render); renderStock(); renderWaste(); renderFoundations(); renderTableau(); SDL_RenderPresent(render); } quit: SDL_Quit(); }