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* Prepare for PE loadingJune McEnroe2019-03-24
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* Add back dump Makefile targetJune McEnroe2019-03-24
| | | | Oops, don't know why that got deleted.
* Use SDL_RenderSetLogicalSize rather than SetScaleJune McEnroe2019-03-24
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* Use Card typedefJune McEnroe2019-03-24
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* Choose card back randomlyJune McEnroe2019-03-24
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* Add undoJune McEnroe2019-03-24
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* Use rand(3)June McEnroe2019-03-24
| | | | | | | Disgusting, I know. randUniform is based on the FreeBSD implementation of arc4random_uniform(3).
* Search pref path, base path for CARDS.DLL, SOL.EXEJune McEnroe2019-03-24
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* Use SDL_ShowSimpleMessageBox for errorsJune McEnroe2019-03-24
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* Factor out suit, color and rank functionsJune McEnroe2019-03-24
| | | | I plan to implement other solitaire games.
* Treat multiple-of-two-clicks as double-clicksJune McEnroe2019-03-22
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* Treat multi-clicks as double-clicksJune McEnroe2019-03-22
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* Add d keyJune McEnroe2019-03-22
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* Add F2 and b temporary keyJune McEnroe2019-03-22
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* Implement the gameJune McEnroe2019-03-22
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* Refactor layout code slightlyJune McEnroe2019-03-21
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* Separate layout step for draggingJune McEnroe2019-03-20
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* Remove demoJune McEnroe2019-03-20
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* Add WIP sol.cJune McEnroe2019-03-20
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* Only check errors from create callsJune McEnroe2019-03-17
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* Add demoJune McEnroe2019-03-16
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* Add flags to fix up cards graphicsJune McEnroe2019-03-16
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* Simplify Cards constantsJune McEnroe2019-03-15
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* Turn on -WpedanticJune McEnroe2019-03-15
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* Add Cards_{Width,Height} constantsJune McEnroe2019-03-15
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* Handle error from SDL_SaveBMPJune McEnroe2019-03-14
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* Rewrite using SDLJune McEnroe2019-03-14
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* Add cards.h, cards.c, dump.cJune McEnroe2019-03-10
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* Add exefmt.txtJune McEnroe2019-03-10