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* Move PNG filename counter into gfxxJune McEnroe2018-02-14
| | | | pngs.c was a fun idea but a little convoluted.
* Add PNG stream splitterJune McEnroe2018-02-13
| | | | | I don't know, somehow this is easier than having gfxx care about where it's writing to.
* Silence BSD ctags warningsJune McEnroe2018-02-09
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* Move gfx frontends around to simplify buildJune McEnroe2018-02-09
| | | | | I forgot that you can expand variables inside variables names in make. Certainly makes some fun things possible.
* Add janky X11 graphics frontendJune McEnroe2018-02-07
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* Add tags targetJune McEnroe2018-02-06
| | | | | | This seems a bit out of character for me, but this is basically free: ctags(1) is part of FreeBSD and Darwin, and vim automatically uses tags. Also the format of tags files is cute.
* Set up Makefile for gfxx-cocoa or gfxx-fbJune McEnroe2018-02-04
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* Separate gfxx and its framebuffer frontendJune McEnroe2018-02-03
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* Add fbattJune McEnroe2018-02-01
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* Add gfxxJune McEnroe2018-02-01
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* Add fbclockJune McEnroe2018-01-29
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* Add portable bins targetJune McEnroe2018-01-28
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* Add klonJune McEnroe2018-01-22
| | | | | | I've been working on this the past two days. Not playable yet but I think a good start. I enjoy the card and stack representation too much and this is probably why I don't enjoy industry programming as much.
* Remove ishJune McEnroe2017-10-26
| | | | I think I've lost the ability to code...
* Add beginning of very basic shell, ishJune McEnroe2017-10-13
| | | | Following <https://github.com/tokenrove/build-your-own-shell>.
* Add typing gameJune McEnroe2017-09-14
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* Move C code to bin, Makefile, AGPLJune McEnroe2017-09-06