| Commit message (Collapse) | Author | Age |
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This works for CARDS.DLL but might not for other things. We'll see.
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Specifies how many bits for each of "alpha" (ignored), red, green, blue.
Separates byte-order and bit-order. Much more flexible, but now won't
render CARDS.DLL graphics properly due to the skip bit being not where
it expects.
Also mmaps the file instead of reading it all in. And the default
palette and sampling got removed again for now, since it's too awkward
to use.
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This handles upside-down graphics much better than reverse did.
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Would not draw the last partially visible column when mirrored.
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By stopping when the next column would be off the edge of the buffer.
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Replace default palette with alternating black and white.
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The 8-bit RGB palette definitely looks right now.
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Also hardcode the right palette for CARDS.DLL.
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Also 4-bit color and a palette that can't be set yet.
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This should work like 99% of the time, probably.
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