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Commit message (Collapse)AuthorAge
* Remove gfxx reverse optionJune McEnroe2018-02-05
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* Fix gfxx draw stop conditionJune McEnroe2018-02-04
| | | | Would not draw the last partially visible column when mirrored.
* Reuse CGColorSpace and CGDataProvider in gfcocoaJune McEnroe2018-02-04
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* Mark mac target phonyJune McEnroe2018-02-04
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* Set up Makefile for gfxx-cocoa or gfxx-fbJune McEnroe2018-02-04
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* Avoid doing excessive work in gfxxJune McEnroe2018-02-04
| | | | By stopping when the next column would be off the edge of the buffer.
* Handle window resizing in gfcocoaJune McEnroe2018-02-04
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* Add palette sampling to gfxxJune McEnroe2018-02-04
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* Add 4-bit RGB to gfxxJune McEnroe2018-02-04
| | | | Replace default palette with alternating black and white.
* Add Quit menu item to gfcocoaJune McEnroe2018-02-04
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* Switch back to sane Objective-C styleJune McEnroe2018-02-04
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* Quit gfcocoa when window closesJune McEnroe2018-02-04
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* Apparently this is how people write Objective-CJune McEnroe2018-02-03
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* Add dirty but working cocoa frontendJune McEnroe2018-02-03
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* Separate gfxx and its framebuffer frontendJune McEnroe2018-02-03
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* Add gfxx palette loadingJune McEnroe2018-02-02
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* Fix color scaling in gfxxJune McEnroe2018-02-02
| | | | The 8-bit RGB palette definitely looks right now.
* Rework gfxx controlsJune McEnroe2018-02-02
| | | | Also hardcode the right palette for CARDS.DLL.
* Add RGB and GRAY macros in gfxxJune McEnroe2018-02-02
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* Add colorspaces and mirroring to gfxxJune McEnroe2018-02-02
| | | | Also 4-bit color and a palette that can't be set yet.
* Uncapitalize "framebuffer"June McEnroe2018-02-01
| | | | Oops.
* Add fbattJune McEnroe2018-02-01
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* Blank framebuffer with sampled background on exitJune McEnroe2018-02-01
| | | | This should work like 99% of the time, probably.
* Add bin/READMEJune McEnroe2018-02-01
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* Add license notice to gfxxJune McEnroe2018-02-01
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* Build any target by defaultJune McEnroe2018-02-01
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* Remove fb.c and color.cJune McEnroe2018-02-01
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* Add gfxxJune McEnroe2018-02-01
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* Only load 128 glyphs in fbclockJune McEnroe2018-01-31
| | | | | There's no point loading more than ASCII since it doesn't interpret the unicode table at all.
* Style tweak fbclockJune McEnroe2018-01-30
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* Generalize hnelJune McEnroe2018-01-29
| | | | It's like tr for PTYs.
* Take fbclock font in env varJune McEnroe2018-01-29
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* Support fbclock fonts wider than 8June McEnroe2018-01-29
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* Take font path on fbclock argvJune McEnroe2018-01-29
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* Add fbclockJune McEnroe2018-01-29
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* Remove color from MakefileJune McEnroe2018-01-29
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* Add setuid target for briJune McEnroe2018-01-29
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* Add init function to fb interfaceJune McEnroe2018-01-28
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* Add color.cJune McEnroe2018-01-28
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* Add fb.cJune McEnroe2018-01-28
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* Add klon one line descriptionJune McEnroe2018-01-28
| | | | | Considering creating a README instead for these along with any other interesting information.
* Add portable bins targetJune McEnroe2018-01-28
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* Clean up klon inputJune McEnroe2018-01-28
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* Checkpoint klon movesJune McEnroe2018-01-25
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* Add autoFoundJune McEnroe2018-01-23
| | | | Still messy though.
* Add control to klonJune McEnroe2018-01-22
| | | | This is the first build that is playable with no refactoring yet.
* Add klon license headerJune McEnroe2018-01-22
| | | | It's 2018, baby!
* Add klonJune McEnroe2018-01-22
| | | | | | I've been working on this the past two days. Not playable yet but I think a good start. I enjoy the card and stack representation too much and this is probably why I don't enjoy industry programming as much.
* Mark dtch z and iov staticJune McEnroe2018-01-13
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* Remove ishJune McEnroe2017-10-26
| | | | I think I've lost the ability to code...