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#include <stdio.h>
#include <stdlib.h>

static struct Point {
	int x, y;
} Point(int x, int y) {
	return (struct Point) { x, y };
}

static int eq(struct Point a, struct Point b) {
	return a.x == b.x && a.y == b.y;
}

static struct Point sub(struct Point a, struct Point b) {
	return Point(a.x - b.x, a.y - b.y);
}

static struct Point reduce(struct Point p) {
	int max = (abs(p.x) > abs(p.y) ? abs(p.x) : abs(p.y));
	for (int i = max; i > 1; --i) {
		if (p.x / i * i != p.x) continue;
		if (p.y / i * i != p.y) continue;
		return Point(p.x / i, p.y / i);
	}
	return p;
}

int main(void) {
	struct Point ps[2048];
	size_t len = 0;
	int y = 0, x = 0;
	int ch;
	while (EOF != (ch = getchar())) {
		switch (ch) {
			break; case '.': x++;
			break; case '#': ps[len++] = Point(x++, y);
			break; case '\n': y++; x = 0;
		}
	}

	size_t max = 0;
	for (size_t i = 0; i < len; ++i) {
		struct Point ds[2048];
		size_t dlen = 0;
		for (size_t j = 0; j < len; ++j) {
			if (j == i) continue;
			struct Point a = reduce(sub(ps[j], ps[i]));
			size_t d;
			for (d = 0; d < dlen; ++d) {
				if (eq(ds[d], a)) break;
			}
			if (d == dlen) ds[dlen++] = a;
		}
		if (dlen > max) max = dlen;
	}
	printf("%zu\n", max);
}