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authorC. McEnroe <june@causal.agency>2019-04-03 15:19:06 -0400
committerC. McEnroe <june@causal.agency>2019-04-03 15:19:06 -0400
commit167658ec624079c3912581e6721ad408a1a2a2f0 (patch)
treec13e41cf24e269e97cae3696a64df706f6da68f5
parentCheck gameAvail on double-click (diff)
downloadcards-167658ec624079c3912581e6721ad408a1a2a2f0.tar.gz
cards-167658ec624079c3912581e6721ad408a1a2a2f0.zip
Tweak mouseButtonUp code a bit
It's still kind of confusing.
-rw-r--r--freecell.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/freecell.c b/freecell.c
index f6562b8..da8729d 100644
--- a/freecell.c
+++ b/freecell.c
@@ -275,18 +275,18 @@ static bool mouseButtonDown(SDL_MouseButtonEvent button) {
}
static bool mouseButtonUp(SDL_MouseButtonEvent button) {
+ struct SDL_Point point = { button.x, button.y };
+
if (button.button == SDL_BUTTON_RIGHT) {
if (!reveal.len) return false;
reveal.len = 0;
return true;
}
- struct SDL_Point point = { button.x, button.y };
- struct Item *item = listFind(&layout.main, &point);
-
if (button.clicks % 2 == 0) {
Card card = layout.dragItem.card;
if (!card) {
+ struct Item *item = listFind(&layout.main, &point);
if (!item) return false;
card = item->card;
}
@@ -308,6 +308,7 @@ static bool mouseButtonUp(SDL_MouseButtonEvent button) {
return true;
}
+ struct Item *item = listFind(&layout.main, &point);
if (!item) return false;
if (!gameAvail(item->card)) return false;
layout.dragItem = *item;