diff options
author | June McEnroe <june@causal.agency> | 2019-03-28 15:45:36 -0400 |
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committer | June McEnroe <june@causal.agency> | 2019-03-28 15:45:36 -0400 |
commit | e37a6a4f8d9b204c5d2eca0d04f387ec9661fffc (patch) | |
tree | e29c9c57f8ff0ff8da37716c363caaad5ebf1991 | |
parent | Add right click to reveal cards (diff) | |
download | cards-e37a6a4f8d9b204c5d2eca0d04f387ec9661fffc.tar.gz cards-e37a6a4f8d9b204c5d2eca0d04f387ec9661fffc.zip |
Add keys to reveal ranks
This isn't a feature in the original but I want it.
-rw-r--r-- | freecell.c | 38 |
1 files changed, 36 insertions, 2 deletions
diff --git a/freecell.c b/freecell.c index 233a720..f7a19cb 100644 --- a/freecell.c +++ b/freecell.c @@ -183,11 +183,44 @@ static void updateLayout(void) { } } +static void revealRank(Card rank) { + for (uint i = 0; i < layout.main.len; ++i) { + struct Item item = layout.main.items[i]; + if (cardRank(item.card) != rank) continue; + listPush(&reveal, &item.rect, item.card); + } +} + static bool keyDown(SDL_KeyboardEvent key) { switch (key.keysym.sym) { case SDLK_F2: gameDeal(); return true; - default: return false; } + if (key.repeat) return false; + switch (key.keysym.sym) { + break; case SDLK_a: revealRank(Cards_A); + break; case SDLK_2: revealRank(Cards_2); + break; case SDLK_3: revealRank(Cards_3); + break; case SDLK_4: revealRank(Cards_4); + break; case SDLK_5: revealRank(Cards_5); + break; case SDLK_6: revealRank(Cards_6); + break; case SDLK_7: revealRank(Cards_7); + break; case SDLK_8: revealRank(Cards_8); + break; case SDLK_9: revealRank(Cards_9); + break; case SDLK_1: revealRank(Cards_10); + break; case SDLK_0: revealRank(Cards_10); + break; case SDLK_j: revealRank(Cards_J); + break; case SDLK_q: revealRank(Cards_Q); + break; case SDLK_k: revealRank(Cards_K); + break; default: return false; + } + return true; +} + +static bool keyUp(SDL_KeyboardEvent key) { + (void)key; + if (!reveal.len) return false; + reveal.len = 0; + return true; } static bool mouseButtonDown(SDL_MouseButtonEvent button) { @@ -223,7 +256,6 @@ static bool mouseButtonDown(SDL_MouseButtonEvent button) { return true; } - // TODO: Right click to reveal? if (!item) return false; if (!gameAvail(item->card)) return false; layout.dragItem = *item; @@ -368,6 +400,8 @@ int main(void) { goto quit; } else if (event.type == SDL_KEYDOWN) { if (keyDown(event.key)) break; + } else if (event.type == SDL_KEYUP) { + if (keyUp(event.key)) break; } else if (event.type == SDL_MOUSEBUTTONDOWN) { if (mouseButtonDown(event.button)) break; } else if (event.type == SDL_MOUSEBUTTONUP) { |