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path: root/cards.c
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/* Copyright (C) 2019  C. McEnroe <june@causal.agency>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <errno.h>
#include <stdlib.h>
#include <string.h>

#include "cards.h"

static SDL_Surface *
dibSurface(SDL_RWops *rw, Uint32 offset, Uint32 length) {
	Uint32 bitmapLength = 0x0E + length;

	Uint8 *buffer = malloc(bitmapLength);
	if (!buffer) {
		SDL_SetError("malloc error: %s", strerror(errno));
		return NULL;
	}

	SDL_RWops *bitmap = SDL_RWFromMem(buffer, bitmapLength);
	if (!bitmap) {
		free(buffer);
		return NULL;
	}

	if (SDL_RWseek(rw, offset, RW_SEEK_SET) < 0) goto fail;
	Uint32 dibHeaderLength = SDL_ReadLE32(rw);
	Uint32 bitmapDataOffset = 0x0E + dibHeaderLength;

	if (dibHeaderLength == 0x0C) {
		if (SDL_RWseek(rw, 0x06, RW_SEEK_CUR) < 0) goto fail;
		Uint16 bitsPerPixel = SDL_ReadLE16(rw);
		bitmapDataOffset += 3 * (1 << bitsPerPixel);

	} else if (dibHeaderLength == 0x28) {
		if (SDL_RWseek(rw, 0x0A, RW_SEEK_CUR) < 0) goto fail;
		Uint16 bitsPerPixel = SDL_ReadLE16(rw);
		if (SDL_RWseek(rw, 0x10, RW_SEEK_CUR) < 0) goto fail;
		Uint32 paletteLength = SDL_ReadLE32(rw);

		if (!paletteLength && bitsPerPixel < 16) {
			paletteLength = 1 << bitsPerPixel;
		}
		bitmapDataOffset += 4 * paletteLength;

	} else {
		SDL_SetError("unrecognized DIB header length %u", dibHeaderLength);
		goto fail;
	}

	SDL_WriteU8(bitmap, 'B');
	SDL_WriteU8(bitmap, 'M');
	SDL_WriteLE32(bitmap, bitmapLength);
	SDL_WriteLE16(bitmap, 0); // reserved
	SDL_WriteLE16(bitmap, 0); // reserved
	SDL_WriteLE32(bitmap, bitmapDataOffset);

	if (SDL_RWseek(rw, offset, RW_SEEK_SET) < 0) goto fail;
	if (SDL_RWread(rw, &buffer[SDL_RWtell(bitmap)], length, 1) < 1) goto fail;

	SDL_RWseek(bitmap, 0, RW_SEEK_SET);
	SDL_Surface *surface = SDL_LoadBMP_RW(bitmap, 1);
	free(buffer);
	return surface;

fail:
	SDL_RWclose(bitmap);
	free(buffer);
	return NULL;
}

static int setColorKey(struct Cards *cards) {
	int i = Cards_Empty;
	if (SDL_SetColorKey(cards->surfaces[i], SDL_TRUE, 1) < 0) return -1;
	for (i = Cards_X; i <= Cards_O; ++i) {
		if (SDL_SetColorKey(cards->surfaces[i], SDL_TRUE, 12) < 0) return -1;
	}
	return 0;
}

static int setAlphaCorners(struct Cards *cards) {
	SDL_Surface *alpha = NULL;
	for (int i = 0; i < Cards_Count; ++i) {
		if (!cards->surfaces[i]) continue;

		alpha = SDL_ConvertSurfaceFormat(
			cards->surfaces[i], SDL_PIXELFORMAT_RGBA32, 0
		);
		if (!alpha) return -1;

		if (SDL_SetSurfaceBlendMode(alpha, SDL_BLENDMODE_BLEND) < 0) goto fail;

		SDL_Rect rects[8] = {
			{ 0, 0, 2, 1 },
			{ 0, 1, 1, 1 },
			{ Cards_Width - 2, 0, 2, 1 },
			{ Cards_Width - 1, 1, 1, 1 },
			{ 0, Cards_Height - 1, 2, 1 },
			{ 0, Cards_Height - 2, 1, 1 },
			{ Cards_Width - 2, Cards_Height - 1, 2, 1 },
			{ Cards_Width - 1, Cards_Height - 2, 1, 1 },
		};
		Uint32 trans = SDL_MapRGBA(alpha->format, 0x00, 0x00, 0x00, 0x00);
		if (SDL_FillRects(alpha, rects, 8, trans) < 0) goto fail;

		SDL_FreeSurface(cards->surfaces[i]);
		cards->surfaces[i] = alpha;
	}
	return 0;

fail:
	SDL_FreeSurface(alpha);
	return -1;
}

static int setBlackBorders(struct Cards *cards) {
	for (int i = Cards_Diamond + Cards_A; i <= Cards_Heart + Cards_K; ++i) {
		if (!cards->surfaces[i]) continue;
		SDL_Rect rects[8] = {
			{ 2, 0, Cards_Width - 4, 1 },
			{ 2, Cards_Height - 1, Cards_Width - 4, 1 },
			{ 0, 2, 1, Cards_Height - 4 },
			{ Cards_Width - 1, 2, 1, Cards_Height - 4 },
			{ 1, 1, 1, 1 },
			{ Cards_Width - 2, 1, 1, 1 },
			{ 1, Cards_Height - 2, 1, 1 },
			{ Cards_Width - 2, Cards_Height - 2, 1, 1 },
		};
		Uint32 black = SDL_MapRGB(cards->surfaces[i]->format, 0x00, 0x00, 0x00);
		if (SDL_FillRects(cards->surfaces[i], rects, 8, black) < 0) return -1;
	}
	return 0;
}

// exefmt.txt
static int loadNE(struct Cards *cards, SDL_RWops *rw, Uint16 neOffset) {
	if (SDL_RWseek(rw, neOffset + 0x24, RW_SEEK_SET) < 0) return -1;
	Uint16 resourceTableOffset = neOffset + SDL_ReadLE16(rw);

	if (SDL_RWseek(rw, resourceTableOffset, RW_SEEK_SET) < 0) return -1;
	Uint16 alignmentShift = SDL_ReadLE16(rw);

	Uint16 resourceCount;
	for (;;) {
		Uint16 typeID = SDL_ReadLE16(rw);
		resourceCount = SDL_ReadLE16(rw);
		SDL_ReadLE32(rw); // reserved

		if (!typeID) {
			SDL_SetError("no bitmap resources");
			return -1;
		}
		if (typeID == 0x8002) break;

		if (SDL_RWseek(rw, 0x0C * resourceCount, RW_SEEK_CUR) < 0) return -1;
	}

	for (Uint16 i = 0; i < resourceCount; ++i) {
		Uint16 offset = SDL_ReadLE16(rw);
		Uint16 length = SDL_ReadLE16(rw);
		/* Uint16 flags = */ SDL_ReadLE16(rw);
		Uint16 id = SDL_ReadLE16(rw);
		SDL_ReadLE32(rw); // reserved

		id &= 0x7FFF;
		if (id >= Cards_Count) continue;

		Sint64 next = SDL_RWtell(rw);
		if (next < 0) return -1;

		cards->surfaces[id] = dibSurface(
			rw,
			(Uint32)offset << alignmentShift,
			(Uint32)length << alignmentShift
		);
		if (!cards->surfaces[id]) return -1;

		if (SDL_RWseek(rw, next, RW_SEEK_SET) < 0) return -1;
	}

	return 0;
}

// <https://docs.microsoft.com/en-us/windows/desktop/Debug/pe-format>
static int loadPE(struct Cards *cards, SDL_RWops *rw, Uint16 peOffset) {
	if (SDL_RWseek(rw, peOffset + 0x04 + 0x02, RW_SEEK_SET) < 0) return -1;
	Uint16 sectionCount = SDL_ReadLE16(rw);

	if (SDL_RWseek(rw, peOffset + 0x04 + 0x10, RW_SEEK_SET) < 0) return -1;
	Uint16 optionalHeaderLength = SDL_ReadLE16(rw);
	Uint16 sectionTableOffset = peOffset + 0x04 + 0x14 + optionalHeaderLength;

	Uint32 resourceTableOffset = 0;
	Uint32 resourceTableVirtual = 0;
	for (Uint16 i = 0; i < sectionCount; ++i) {
		Uint16 headerOffset = sectionTableOffset + 0x28 * i;

		if (SDL_RWseek(rw, headerOffset, RW_SEEK_SET) < 0) return -1;
		char name[8];
		if (!SDL_RWread(rw, name, sizeof(name), 1)) return -1;
		if (strncmp(".rsrc", name, sizeof(name))) continue;

		if (SDL_RWseek(rw, headerOffset + 0x0C, RW_SEEK_SET) < 0) return -1;
		resourceTableVirtual = SDL_ReadLE32(rw);

		if (SDL_RWseek(rw, headerOffset + 0x14, RW_SEEK_SET) < 0) return -1;
		resourceTableOffset = SDL_ReadLE32(rw);

		break;
	}
	if (!resourceTableOffset) {
		SDL_SetError("no resource table");
		return -1;
	}

	if (SDL_RWseek(rw, resourceTableOffset + 0x0C, RW_SEEK_SET) < 0) return -1;
	Uint16 typeNameCount = SDL_ReadLE16(rw);
	Uint16 typeIDCount = SDL_ReadLE16(rw);

	if (SDL_RWseek(rw, 0x08 * typeNameCount, RW_SEEK_CUR) < 0) return -1;

	Uint32 bitmapTableOffset = 0;
	for (Uint16 i = 0; i < typeIDCount; ++i) {
		Uint32 typeID = SDL_ReadLE32(rw);
		Uint32 subdirOffset = SDL_ReadLE32(rw);
		if (typeID != 0x02) continue;
		if (!(subdirOffset & (1 << 31))) {
			SDL_SetError("bitmap type entry does not point to table");
			return -1;
		}
		bitmapTableOffset = resourceTableOffset + (subdirOffset & ~(1 << 31));
		break;
	}

	if (SDL_RWseek(rw, bitmapTableOffset + 0x0C, RW_SEEK_SET) < 0) return -1;
	Uint16 nameNameCount = SDL_ReadLE16(rw);
	Uint16 nameIDCount = SDL_ReadLE16(rw);

	if (SDL_RWseek(rw, 0x08 * nameNameCount, RW_SEEK_CUR) < 0) return -1;

	for (Uint16 i = 0; i < nameIDCount; ++i) {
		Uint32 nameID = SDL_ReadLE32(rw);
		Uint32 subdirOffset = SDL_ReadLE32(rw);
		if (nameID >= Cards_Count) continue;
		if (!(subdirOffset & (1 << 31))) {
			SDL_SetError("bitmap name entry does not point to table");
			return -1;
		}

		Sint64 nextName = SDL_RWtell(rw);
		if (nextName < 0) return -1;

		Uint32 langTableOffset =
			resourceTableOffset + (subdirOffset & ~(1 << 31));

		if (SDL_RWseek(rw, langTableOffset + 0x0C, RW_SEEK_SET) < 0) return -1;
		Uint16 langNameCount = SDL_ReadLE16(rw);
		Uint16 langIDCount = SDL_ReadLE16(rw);
		if (langNameCount != 0 || langIDCount != 1) {
			SDL_SetError("language table contains more than one entry");
			return -1;
		}

		/* Uint32 langID = */ SDL_ReadLE32(rw);
		Uint32 dataEntryOffset = SDL_ReadLE32(rw);
		if (dataEntryOffset & (1 << 31)) {
			SDL_SetError("language entry does not point to data");
			return -1;
		}
		dataEntryOffset += resourceTableOffset;

		if (SDL_RWseek(rw, dataEntryOffset, RW_SEEK_SET) < 0) return -1;
		Uint32 dataVirtual = SDL_ReadLE32(rw);
		Uint32 dataLength = SDL_ReadLE32(rw);
		Uint32 dataOffset =
			dataVirtual - (resourceTableVirtual - resourceTableOffset);

		cards->surfaces[nameID] = dibSurface(rw, dataOffset, dataLength);
		if (!cards->surfaces[nameID]) return -1;

		if (SDL_RWseek(rw, nextName, RW_SEEK_SET) < 0) return -1;
	}

	return 0;
}

struct Cards *Cards_Load(SDL_RWops *rw, enum Cards_Flags flags) {
	struct Cards *cards = calloc(1, sizeof(*cards));
	if (!cards) {
		SDL_SetError("calloc error: %s", strerror(errno));
		return NULL;
	}

	if (SDL_RWseek(rw, 0, RW_SEEK_SET) < 0) goto fail;
	if (SDL_ReadU8(rw) != 'M' || SDL_ReadU8(rw) != 'Z') {
		SDL_SetError("invalid MZ signature");
		goto fail;
	}

	if (SDL_RWseek(rw, 0x3C, RW_SEEK_SET) < 0) goto fail;
	Uint16 offset = SDL_ReadLE16(rw);

	if (SDL_RWseek(rw, offset, RW_SEEK_SET) < 0) goto fail;
	Uint8 sig[] = { SDL_ReadU8(rw), SDL_ReadU8(rw) };

	if (sig[0] == 'N' && sig[1] == 'E') {
		if (loadNE(cards, rw, offset) < 0) goto fail;
	} else if (sig[0] == 'P' && sig[1] == 'E') {
		if (loadPE(cards, rw, offset) < 0) goto fail;
	} else {
		SDL_SetError("invalid NE/PE signature");
		goto fail;
	}

	for (int i = Cards_Club + Cards_A; i <= Cards_Spade + Cards_K; ++i) {
		if (cards->surfaces[i]) continue;
		SDL_SetError("missing resource %d", i);
		goto fail;
	}
	for (int i = Cards_Empty; i <= Cards_Back12; ++i) {
		if (cards->surfaces[i]) continue;
		SDL_SetError("missing resource %d", i);
		goto fail;
	}
	for (int i = Cards_X; i <= Cards_O; ++i) {
		if (cards->surfaces[i]) continue;
		SDL_SetError("missing resource %d", i);
		goto fail;
	}

	if (flags & Cards_ColorKey) {
		if (setColorKey(cards) < 0) goto fail;
	}
	if (flags & Cards_AlphaCorners) {
		if (setAlphaCorners(cards) < 0) goto fail;
	}
	if (flags & Cards_BlackBorders) {
		if (setBlackBorders(cards) < 0) goto fail;
	}

	return cards;

fail:
	Cards_Free(cards);
	return NULL;
}

void Cards_Free(struct Cards *cards) {
	for (int i = 0; i < Cards_Count; ++i) {
		if (!cards->surfaces[i]) continue;
		SDL_FreeSurface(cards->surfaces[i]);
	}
	free(cards);
}