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/* Copyright (C) 2019  C. McEnroe <june@causal.agency>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <stdio.h>
#include <stdlib.h>

#include <SDL.h>

#include "cards.h"

enum {
	Width = 585,
	Height = 402,
};

static void fail(const char *prefix) {
	fprintf(stderr, "%s: %s\n", prefix, SDL_GetError());
	exit(EXIT_FAILURE);
}

int main(void) {
	if (SDL_Init(SDL_INIT_VIDEO) < 0) fail("SDL_Init");
	atexit(SDL_Quit);

	SDL_Window *window;
	SDL_Renderer *render;
	int error = SDL_CreateWindowAndRenderer(
		Width, Height, SDL_WINDOW_ALLOW_HIGHDPI,
		&window, &render
	);
	if (error) fail("SDL_CreateWindowAndRenderer");

	int width, height;
	SDL_GetRendererOutputSize(render, &width, &height);
	if (width > Width || height > Height) {
		SDL_RenderSetIntegerScale(render, SDL_TRUE);
		SDL_RenderSetScale(
			render,
			(float)width / Width,
			(float)height / Height
		);
	}

	// TODO: Path search/option.
	SDL_RWops *rw = SDL_RWFromFile("CARDS.DLL", "rb");
	if (!rw) fail("CARDS.DLL");

	struct Cards *cards = Cards_Load(
		rw, Cards_ColorKey | Cards_AlphaCorners | Cards_BlackBorders
	);
	if (!cards) fail("Cards_Load");
	SDL_RWclose(rw);

	SDL_Texture *textures[Cards_Count];
	for (int i = 0; i < Cards_Count; ++i) {
		textures[i] = NULL;
		if (!cards->surfaces[i]) continue;
		textures[i] = SDL_CreateTextureFromSurface(render, cards->surfaces[i]);
		if (!textures[i]) fail("SDL_CreateTextureFromSurface");
	}
	Cards_Free(cards);

	int card = Cards_Club + Cards_A;
	SDL_Rect rect = { 11, 5, Cards_Width, Cards_Height };

	for (;;) {
		SDL_Event event;
		SDL_WaitEvent(&event);
		if (event.type == SDL_QUIT) break;

		if (event.type == SDL_KEYDOWN) {
			if (event.key.keysym.sym == SDLK_LEFT) {
				do {
					card--;
					if (!card) card = Cards_Count - 1;
				} while (!textures[card]);
			} else if (event.key.keysym.sym == SDLK_RIGHT) {
				do {
					card++;
					if (card == Cards_Count) card = 0;
				} while (!textures[card]);
			}
		}

		if (event.type == SDL_MOUSEMOTION) {
			if (event.motion.state & SDL_BUTTON_LMASK) {
				rect.x += event.motion.xrel;
				rect.y += event.motion.yrel;
			}
		}

		SDL_SetRenderDrawColor(render, 0x00, 0xAA, 0x55, 0xFF);
		SDL_RenderClear(render);
		SDL_RenderCopy(render, textures[card], NULL, &rect);

		SDL_RenderPresent(render);
	}

	return EXIT_SUCCESS;
}