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author | June McEnroe <june@causal.agency> | 2018-06-08 15:34:47 -0400 |
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committer | June McEnroe <june@causal.agency> | 2018-06-08 15:34:47 -0400 |
commit | 36ee37ac19c1637b97e7a6389cf462fd9e573813 (patch) | |
tree | 25c315d2881b64da7cd4c180776ab4083a0aeadd /bin | |
parent | Implement bidirectional iterators in edi (diff) | |
download | src-36ee37ac19c1637b97e7a6389cf462fd9e573813.tar.gz src-36ee37ac19c1637b97e7a6389cf462fd9e573813.zip |
Break edi iterators in a different way
I can't for the life of me figure out how to properly iterate backwards. Why?
Diffstat (limited to 'bin')
-rw-r--r-- | bin/edi.c | 195 |
1 files changed, 87 insertions, 108 deletions
diff --git a/bin/edi.c b/bin/edi.c index f78b668e..0bd606cd 100644 --- a/bin/edi.c +++ b/bin/edi.c @@ -20,6 +20,7 @@ #include <err.h> #include <locale.h> #include <stdbool.h> +#include <stdbool.h> #include <stdio.h> #include <stdlib.h> #include <string.h> @@ -52,16 +53,15 @@ static struct Vec { return (struct Vec) { ptr, len }; } -static struct Vec vecHead(struct Vec vec, size_t at) { - return Vec(vec.ptr, at); +static struct Vec vecHead(struct Vec vec, struct Span span, size_t at) { + return Vec(vec.ptr, at - span.at); } -static struct Vec vecTail(struct Vec vec, size_t at) { - return Vec(vec.ptr + at, vec.len - at); +static struct Vec vecTail(struct Vec vec, struct Span span, size_t at) { + return Vec(vec.ptr + (at - span.at), vec.len - (at - span.at)); } static struct Table { struct Table *next, *prev; - struct Span span; size_t len; struct Vec vec[]; } *Table(size_t cap) { @@ -73,32 +73,24 @@ static struct Table { } static struct TableIter { - size_t next, prev; - struct Vec *vec; + struct Table *table; + size_t i; + struct Vec vec; struct Span span; } TableIter(struct Table *table) { - if (!table->len) return (struct TableIter) { 0, 0, NULL, Span(0, 0) }; - return (struct TableIter) { - table->len, 0, - &table->vec[0], - Span(0, table->vec[0].len), - }; -} -static void tableNext(struct TableIter *it) { - it->next--; - it->prev++; - if (it->next) { - it->vec++; - it->span = Span(it->span.to, it->span.to + it->vec->len); - } + return (struct TableIter) { table, 0, Vec(NULL, 0), Span(0, 0) }; } -static void tablePrev(struct TableIter *it) { - it->next++; - it->prev--; - if (it->prev) { - it->vec--; - it->span = Span(it->span.at - it->vec->len, it->span.at); - } +static bool tableNext(struct TableIter *it) { + if (it->i == it->table->len) return false; + it->vec = it->table->vec[it->i++]; + it->span = Span(it->span.to, it->span.to + it->vec.len); + return true; +} +static bool tablePrev(struct TableIter *it) { + if (!it->i) return false; + it->vec = it->table->vec[--it->i]; + it->span = Span(it->span.at - it->vec.len, it->span.at); + return true; } static struct Table *tableInsert(struct Table *prev, size_t at, struct Vec vec) { @@ -108,16 +100,16 @@ static struct Table *tableInsert(struct Table *prev, size_t at, struct Vec vec) return next; } struct Span span = Span(at, at + vec.len); - for (struct TableIter it = TableIter(prev); it.next; tableNext(&it)) { + for (struct TableIter it = TableIter(prev); tableNext(&it); (void)it) { if (it.span.at == at) { next->vec[next->len++] = vec; - next->vec[next->len++] = *it.vec; + next->vec[next->len++] = it.vec; } else if (spanHeadIn(span, it.span)) { - next->vec[next->len++] = vecHead(*it.vec, at - it.span.at); + next->vec[next->len++] = vecHead(it.vec, it.span, at); next->vec[next->len++] = vec; - next->vec[next->len++] = vecTail(*it.vec, at - it.span.at); + next->vec[next->len++] = vecTail(it.vec, it.span, at); } else { - next->vec[next->len++] = *it.vec; + next->vec[next->len++] = it.vec; } } return next; @@ -125,101 +117,88 @@ static struct Table *tableInsert(struct Table *prev, size_t at, struct Vec vec) static struct Table *tableDelete(struct Table *prev, struct Span span) { struct Table *next = Table(prev->len + 1); - for (struct TableIter it = TableIter(prev); it.next; tableNext(&it)) { + for (struct TableIter it = TableIter(prev); tableNext(&it); (void)it) { if (spanIn(it.span, span) || spanEqual(it.span, span)) { // drop } else if (spanIn(span, it.span)) { - next->vec[next->len++] = vecHead(*it.vec, span.at - it.span.at); - next->vec[next->len++] = vecTail(*it.vec, span.to - it.span.at); + next->vec[next->len++] = vecHead(it.vec, it.span, span.at); + next->vec[next->len++] = vecTail(it.vec, it.span, span.to); } else if (spanHeadIn(span, it.span)) { - next->vec[next->len++] = vecHead(*it.vec, span.at - it.span.at); + next->vec[next->len++] = vecHead(it.vec, it.span, span.at); } else if (spanTailIn(span, it.span)) { - next->vec[next->len++] = vecTail(*it.vec, span.to - it.span.at); + next->vec[next->len++] = vecTail(it.vec, it.span, span.to); } else { - next->vec[next->len++] = *it.vec; + next->vec[next->len++] = it.vec; } } return next; } static struct VecIter { - size_t next, prev; - char *ptr; - int len; + struct Vec vec; + size_t i; wchar_t ch; -} VecIter(struct Vec vec, size_t at) { - struct VecIter it = { - vec.len - at, at, - vec.ptr + at, - 0, 0, - }; - it.len = mbtowc(&it.ch, it.ptr, it.next); - if (it.len < 0) errx(EX_DATAERR, "mbtowc"); - return it; -} -static void vecNext(struct VecIter *it) { - it->next -= it->len; - it->prev += it->len; - if (it->next) { - it->ptr += it->len; - it->len = mbtowc(&it->ch, it->ptr, it->next); - if (it->len < 0) errx(EX_DATAERR, "mbtowc"); - } -} -static void vecPrev(struct VecIter *it) { - it->next += it->len; - it->prev -= it->len; - if (it->prev) { - for (int n = 1; n < MB_CUR_MAX; ++n) { - it->len = mbtowc(&it->ch, it->ptr - n, n); - if (it->len > 0) break; - } - if (it->len < 0) errx(EX_DATAERR, "mbtowc"); - it->ptr -= it->len; +} VecIter(struct Vec vec, size_t i) { + return (struct VecIter) { vec, i, 0 }; +} +static bool vecNext(struct VecIter *it) { + if (it->i >= it->vec.len) return false; + int len = mbtowc(&it->ch, &it->vec.ptr[it->i], it->vec.len - it->i); + if (len < 0) errx(EX_DATAERR, "mbtowc"); + it->i += len; + return true; +} +static bool vecPrev(struct VecIter *it) { + if (!it->i) return false; + int len; + for (int n = 1; n < MB_CUR_MAX; ++n) { + len = mbtowc(&it->ch, &it->vec.ptr[it->i - n], n); + if (len > 0) break; } -} - -static void curse(void) { - setlocale(LC_CTYPE, ""); - initscr(); - cbreak(); - noecho(); - keypad(stdscr, true); - set_escdelay(100); -} - -static void curseChar(wchar_t ch, attr_t attr, short color) { - cchar_t cc; - wchar_t ws[] = { ch, 0 }; - setcchar(&cc, ws, attr, color, NULL); - add_wch(&cc); -} + if (len < 0) errx(EX_DATAERR, "mbtowc"); + it->i -= len; + return true; +} + +//static void curse(void) { +// setlocale(LC_CTYPE, ""); +// initscr(); +// cbreak(); +// noecho(); +// keypad(stdscr, true); +// set_escdelay(100); +//} +// +//static void curseChar(wchar_t ch, attr_t attr, short color) { +// cchar_t cc; +// wchar_t ws[] = { ch, 0 }; +// setcchar(&cc, ws, attr, color, NULL); +// add_wch(&cc); +//} static void draw(struct Table *table) { - move(0, 0); - struct VecIter it; - for (it = VecIter(table->vec[0], 0); it.next; vecNext(&it)) { - curseChar(it.ch, A_NORMAL, 0); - } - for (; it.prev; vecPrev(&it)) { - curseChar(it.ch, A_NORMAL, 0); - } - for (; it.next; vecNext(&it)) { - curseChar(it.ch, A_NORMAL, 0); - } + //move(0, 0); + struct TableIter it = TableIter(table); + tableNext(&it); + printf("(%zu,%zu)%.*s", it.span.at, it.span.to, (int)it.vec.len, it.vec.ptr); + tableNext(&it); + printf("(%zu,%zu)%.*s", it.span.at, it.span.to, (int)it.vec.len, it.vec.ptr); + tablePrev(&it); + printf("(%zu,%zu)%.*s", it.span.at, it.span.to, (int)it.vec.len, it.vec.ptr); + tablePrev(&it); + printf("(%zu,%zu)%.*s", it.span.at, it.span.to, (int)it.vec.len, it.vec.ptr); } int main() { struct Table *table = Table(0); - table = tableInsert(table, 0, Vec("«…»", 7)); - //table = tableInsert(table, 0, Vec("Hello, world!\nGoodbye, world!\n", 30)); - //table = tableDelete(table, Span(1, 5)); - //table = tableInsert(table, 1, Vec("owdy", 4)); - //table = tableDelete(table, Span(3, 6)); - //table = tableInsert(table, 3, Vec(" Ω", 3)); + table = tableInsert(table, 0, Vec("Hello, world!\nGoodbye, world!\n", 30)); + table = tableDelete(table, Span(1, 5)); + table = tableInsert(table, 1, Vec("owdy", 4)); + table = tableDelete(table, Span(3, 6)); + table = tableInsert(table, 3, Vec(" Ω", 3)); - curse(); + //curse(); draw(table); - getch(); - endwin(); + //getch(); + //endwin(); } |