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path: root/bin/klon.c (follow)
Commit message (Collapse)AuthorAge
* Remove klonJune McEnroe2018-10-16
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* Use PascalCase for constantsJune McEnroe2018-09-02
| | | | Get outta here, underscores.
* Tabify binJune McEnroe2018-05-13
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* Use enum instead of #define for some constantsJune McEnroe2018-04-09
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* Clean up klonJune McEnroe2018-02-25
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* Add bin/READMEJune McEnroe2018-02-01
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* Add klon one line descriptionJune McEnroe2018-01-28
| | | | | Considering creating a README instead for these along with any other interesting information.
* Clean up klon inputJune McEnroe2018-01-28
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* Checkpoint klon movesJune McEnroe2018-01-25
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* Add autoFoundJune McEnroe2018-01-23
| | | | Still messy though.
* Add control to klonJune McEnroe2018-01-22
| | | | This is the first build that is playable with no refactoring yet.
* Add klon license headerJune McEnroe2018-01-22
| | | | It's 2018, baby!
* Add klonJune McEnroe2018-01-22
I've been working on this the past two days. Not playable yet but I think a good start. I enjoy the card and stack representation too much and this is probably why I don't enjoy industry programming as much.