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-rw-r--r--sol.c44
1 files changed, 21 insertions, 23 deletions
diff --git a/sol.c b/sol.c
index f16c7b6..5622395 100644
--- a/sol.c
+++ b/sol.c
@@ -82,28 +82,26 @@ static bool gameUndo(void) {
 static void gameDeal(void) {
 	undo.fn = NULL;
 	for (uint i = 0; i < StacksLen; ++i) {
-		stackClear(&stacks[i]);
+		clear(&stacks[i]);
 	}
-	for (Card i = 1; i <= 52; ++i) {
-		stackPush(&stacks[Stock], -i);
-	}
-	stackShuffle(&stacks[Stock]);
+	stacks[Stock] = Deck;
+	shuffle(&stacks[Stock]);
 	for (uint i = Tableau1; i <= Tableau7; ++i) {
-		stackMoveTo(&stacks[i], &stacks[Stock], i - Tableau1);
-		stackFlipTo(&stacks[i], &stacks[Stock], 1);
+		moveTo(&stacks[i], &stacks[Stock], i - Tableau1);
+		flipTo(&stacks[i], &stacks[Stock], 1);
 	}
 }
 
 static void gameDraw(void) {
-	stackMoveTo(&stacks[Waste1], &stacks[Waste3], stacks[Waste3].len);
+	moveTo(&stacks[Waste1], &stacks[Waste3], stacks[Waste3].len);
 	if (stacks[Stock].len) {
 		if (game.draw > 1) {
-			gameDo(stackFlipTo, Waste3, Stock, game.draw);
+			gameDo(flipTo, Waste3, Stock, game.draw);
 		} else {
-			gameDo(stackFlipTo, Waste1, Stock, 1);
+			gameDo(flipTo, Waste1, Stock, 1);
 		}
 	} else {
-		gameDo(stackFlipTo, Stock, Waste1, stacks[Waste1].len);
+		gameDo(flipTo, Stock, Waste1, stacks[Waste1].len);
 	}
 }
 
@@ -121,7 +119,7 @@ static bool gameAvail(Card card) {
 	if (card < 0) return false;
 	if (!gameFind(&stack, &index, card)) return false;
 
-	bool top = (card == stackTop(&stacks[stack]));
+	bool top = (card == peek(&stacks[stack]));
 	if (stack == Waste1) {
 		return top && !stacks[Waste3].len;
 	} else if (stack == Waste3) {
@@ -139,9 +137,9 @@ static bool gameReveal(Card card) {
 	uint stack, index;
 	if (!gameFind(&stack, &index, card)) return false;
 	if (stack < Tableau1 || stack > Tableau7) return false;
-	if (card != stackTop(&stacks[stack])) return false;
+	if (card != peek(&stacks[stack])) return false;
 	if (card > 0) return false;
-	gameDo(stackFlipTo, stack, stack, 1);
+	gameDo(flipTo, stack, stack, 1);
 	return true;
 }
 
@@ -151,22 +149,22 @@ static bool gameMove(uint dest, Card card) {
 	if (source == dest) return false;
 
 	uint count = stacks[source].len - index;
-	Card destTop = stackTop(&stacks[dest]);
+	Card destTop = peek(&stacks[dest]);
 
 	if (dest >= Foundation1 && dest <= Foundation4) {
 		if (count > 1) return false;
-		if (!destTop && cardRank(card) != Cards_A) return false;
-		if (destTop && cardSuit(card) != cardSuit(destTop)) return false;
-		if (destTop && cardRank(card) != cardRank(destTop) + 1) return false;
-		gameDo(stackMoveTo, dest, source, 1);
+		if (!destTop && rank(card) != Cards_A) return false;
+		if (destTop && suit(card) != suit(destTop)) return false;
+		if (destTop && rank(card) != rank(destTop) + 1) return false;
+		gameDo(moveTo, dest, source, 1);
 		return true;
 	}
 
 	if (dest >= Tableau1 && dest <= Tableau7) {
-		if (!destTop && cardRank(card) != Cards_K) return false;
-		if (destTop && cardColor(card) == cardColor(destTop)) return false;
-		if (destTop && cardRank(card) != cardRank(destTop) - 1) return false;
-		gameDo(stackMoveTo, dest, source, count);
+		if (!destTop && rank(card) != Cards_K) return false;
+		if (destTop && color(card) == color(destTop)) return false;
+		if (destTop && rank(card) != rank(destTop) - 1) return false;
+		gameDo(moveTo, dest, source, count);
 		return true;
 	}