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path: root/freecell.c (follow)
Commit message (Collapse)AuthorAge
* Replicate the FreeCell LCG and deal algorithmJune McEnroe2019-08-27
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* Move as deep a stack as possible to empty columnsJune McEnroe2019-08-26
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* Simplify card and stack function namesJune McEnroe2019-08-26
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* Clean up namingJune McEnroe2019-08-26
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* Rewrite FreeCellJune McEnroe2019-08-25
| | | | With move sequencing!
* Build with cards submoduleJune McEnroe2019-08-25
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* Add listClearJune McEnroe2019-04-04
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* Tweak mouseButtonUp code a bitJune McEnroe2019-04-03
| | | | It's still kind of confusing.
* Check gameAvail on double-clickJune McEnroe2019-04-03
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* Select and move cards on mouse upJune McEnroe2019-04-02
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* Fix weird typoJune McEnroe2019-03-31
| | | | What the hell.
* Add undo to freecellJune McEnroe2019-03-30
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* Replace path.h with asset.hJune McEnroe2019-03-29
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* Add king win faceJune McEnroe2019-03-29
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* Change king face directionJune McEnroe2019-03-29
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* Load king bitmaps in freecellJune McEnroe2019-03-29
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* Factor out path searchingJune McEnroe2019-03-28
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* Simplify (sort of) Cards API and add FreeCell loadingJune McEnroe2019-03-28
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* Add keys to reveal ranksJune McEnroe2019-03-28
| | | | This isn't a feature in the original but I want it.
* Add right click to reveal cardsJune McEnroe2019-03-28
| | | | This is a feature I didn't know about until reading the help.
* Fix double-click regardless of selectionJune McEnroe2019-03-28
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* Add FreeCellJune McEnroe2019-03-27