Commit message (Collapse) | Author | Age | |
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* | Factor out path searching | June McEnroe | 2019-03-28 |
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* | Simplify (sort of) Cards API and add FreeCell loading | June McEnroe | 2019-03-28 |
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* | Add FreeCell | June McEnroe | 2019-03-27 |
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* | Remove unneeded include | June McEnroe | 2019-03-27 |
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* | Factor out layout code | June McEnroe | 2019-03-27 |
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* | Search for lowercase cards.dll and fall back to current directory | June McEnroe | 2019-03-26 |
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* | Remove stackDeck | June McEnroe | 2019-03-26 |
| | | | | Other games will probably want to do it differently. | ||
* | Fix gcc sign warnings | June McEnroe | 2019-03-24 |
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* | Add missing time.h include | June McEnroe | 2019-03-24 |
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* | Use SDL_RenderSetLogicalSize rather than SetScale | June McEnroe | 2019-03-24 |
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* | Use Card typedef | June McEnroe | 2019-03-24 |
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* | Choose card back randomly | June McEnroe | 2019-03-24 |
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* | Add undo | June McEnroe | 2019-03-24 |
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* | Use rand(3) | June McEnroe | 2019-03-24 |
| | | | | | | | Disgusting, I know. randUniform is based on the FreeBSD implementation of arc4random_uniform(3). | ||
* | Search pref path, base path for CARDS.DLL, SOL.EXE | June McEnroe | 2019-03-24 |
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* | Use SDL_ShowSimpleMessageBox for errors | June McEnroe | 2019-03-24 |
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* | Factor out suit, color and rank functions | June McEnroe | 2019-03-24 |
| | | | | I plan to implement other solitaire games. | ||
* | Treat multiple-of-two-clicks as double-clicks | June McEnroe | 2019-03-22 |
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* | Treat multi-clicks as double-clicks | June McEnroe | 2019-03-22 |
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* | Add d key | June McEnroe | 2019-03-22 |
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* | Add F2 and b temporary key | June McEnroe | 2019-03-22 |
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* | Implement the game | June McEnroe | 2019-03-22 |
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* | Refactor layout code slightly | June McEnroe | 2019-03-21 |
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* | Separate layout step for dragging | June McEnroe | 2019-03-20 |
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* | Add WIP sol.c | June McEnroe | 2019-03-20 |