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author | June McEnroe <june@causal.agency> | 2019-03-24 14:02:22 -0400 |
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committer | June McEnroe <june@causal.agency> | 2019-03-24 14:02:22 -0400 |
commit | 140e3553ef618be2dabcb2cb0d85c8e02877481b (patch) | |
tree | e0abba84797e4f55af138c8fbf5b341ca0c238fe | |
parent | Use rand(3) (diff) | |
download | wep-140e3553ef618be2dabcb2cb0d85c8e02877481b.tar.gz wep-140e3553ef618be2dabcb2cb0d85c8e02877481b.zip |
Add undo
-rw-r--r-- | sol.c | 38 |
1 files changed, 32 insertions, 6 deletions
diff --git a/sol.c b/sol.c index 6f6f434..567bf7c 100644 --- a/sol.c +++ b/sol.c @@ -52,7 +52,32 @@ static struct { .draw = 3, }; +typedef void StackFn(struct Stack *dst, struct Stack *src, Uint8 len); + +static struct { + StackFn *fn; + uint dst; + uint src; + uint len; +} undo; + +static void gameDo(StackFn *fn, uint dst, uint src, uint len) { + undo.fn = fn; + undo.dst = src; + undo.src = dst; + undo.len = len; + fn(&stacks[dst], &stacks[src], len); +} + +static bool gameUndo(void) { + if (!undo.fn) return false; + undo.fn(&stacks[undo.dst], &stacks[undo.src], undo.len); + undo.fn = NULL; + return true; +} + static void gameDeal(void) { + undo.fn = NULL; for (uint i = 0; i < StacksLen; ++i) { stackClear(&stacks[i]); } @@ -68,12 +93,12 @@ static void gameDraw(void) { stackMoveTo(&stacks[Waste1], &stacks[Waste3], stacks[Waste3].len); if (stacks[Stock].len) { if (game.draw > 1) { - stackFlipTo(&stacks[Waste3], &stacks[Stock], game.draw); + gameDo(stackFlipTo, Waste3, Stock, game.draw); } else { - stackFlipTo(&stacks[Waste1], &stacks[Stock], 1); + gameDo(stackFlipTo, Waste1, Stock, 1); } } else { - stackFlipTo(&stacks[Stock], &stacks[Waste1], stacks[Waste1].len); + gameDo(stackFlipTo, Stock, Waste1, stacks[Waste1].len); } } @@ -111,7 +136,7 @@ static bool gameReveal(Sint8 card) { if (stack < Tableau1 || stack > Tableau7) return false; if (index != stacks[stack].len - 1) return false; if (card > 0) return false; - stackFlipTo(&stacks[stack], &stacks[stack], 1); + gameDo(stackFlipTo, stack, stack, 1); return true; } @@ -128,7 +153,7 @@ static bool gameMove(uint dest, Sint8 card) { if (!destTop && cardRank(card) != Cards_A) return false; if (destTop && cardSuit(card) != cardSuit(destTop)) return false; if (destTop && cardRank(card) != cardRank(destTop) + 1) return false; - stackMoveTo(&stacks[dest], &stacks[source], 1); + gameDo(stackMoveTo, dest, source, 1); return true; } @@ -136,7 +161,7 @@ static bool gameMove(uint dest, Sint8 card) { if (!destTop && cardRank(card) != Cards_K) return false; if (destTop && cardColor(card) == cardColor(destTop)) return false; if (destTop && cardRank(card) != cardRank(destTop) - 1) return false; - stackMoveTo(&stacks[dest], &stacks[source], count); + gameDo(stackMoveTo, dest, source, count); return true; } @@ -289,6 +314,7 @@ static void layoutTableau(void) { static bool keyDown(SDL_KeyboardEvent key) { switch (key.keysym.sym) { case SDLK_F2: gameDeal(); return true; + case SDLK_BACKSPACE: return gameUndo(); case SDLK_b: { layout.backTexture -= Cards_Back1; layout.backTexture += 1; |