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author | June McEnroe <june@causal.agency> | 2019-04-03 15:19:06 -0400 |
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committer | June McEnroe <june@causal.agency> | 2019-04-03 15:19:06 -0400 |
commit | 167658ec624079c3912581e6721ad408a1a2a2f0 (patch) | |
tree | c13e41cf24e269e97cae3696a64df706f6da68f5 | |
parent | Check gameAvail on double-click (diff) | |
download | wep-167658ec624079c3912581e6721ad408a1a2a2f0.tar.gz wep-167658ec624079c3912581e6721ad408a1a2a2f0.zip |
Tweak mouseButtonUp code a bit
It's still kind of confusing.
-rw-r--r-- | freecell.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/freecell.c b/freecell.c index f6562b8..da8729d 100644 --- a/freecell.c +++ b/freecell.c @@ -275,18 +275,18 @@ static bool mouseButtonDown(SDL_MouseButtonEvent button) { } static bool mouseButtonUp(SDL_MouseButtonEvent button) { + struct SDL_Point point = { button.x, button.y }; + if (button.button == SDL_BUTTON_RIGHT) { if (!reveal.len) return false; reveal.len = 0; return true; } - struct SDL_Point point = { button.x, button.y }; - struct Item *item = listFind(&layout.main, &point); - if (button.clicks % 2 == 0) { Card card = layout.dragItem.card; if (!card) { + struct Item *item = listFind(&layout.main, &point); if (!item) return false; card = item->card; } @@ -308,6 +308,7 @@ static bool mouseButtonUp(SDL_MouseButtonEvent button) { return true; } + struct Item *item = listFind(&layout.main, &point); if (!item) return false; if (!gameAvail(item->card)) return false; layout.dragItem = *item; |