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cmake_minimum_required(VERSION 3.13)
project(WEP C)
find_package(SDL2 REQUIRED)
add_subdirectory(cards)
include_directories(cards)
if(NOT MSVC)
add_compile_options(-Wall -Wextra -pedantic)
endif()
add_executable(sol MACOSX_BUNDLE sol.c)
add_executable(freecell MACOSX_BUNDLE freecell.c)
set_target_properties(
sol freecell PROPERTIES
MACOSX_BUNDLE_INFO_PLIST
${CMAKE_CURRENT_SOURCE_DIR}/MacOSXBundleInfo.plist.in
)
if(CMAKE_MACOSX_BUNDLE OR CMAKE_SYSTEM_NAME STREQUAL Darwin)
set_target_properties(sol PROPERTIES OUTPUT_NAME Solitaire)
set_target_properties(freecell PROPERTIES OUTPUT_NAME FreeCell)
endif()
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/CARDS.DLL)
target_sources(sol PRIVATE CARDS.DLL)
target_sources(freecell PRIVATE CARDS.DLL)
set_target_properties(sol freecell PROPERTIES RESOURCE CARDS.DLL)
endif()
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/FREECELL.EXE)
target_sources(freecell PRIVATE FREECELL.EXE)
set_target_properties(freecell PROPERTIES RESOURCE "CARDS.DLL;FREECELL.EXE")
endif()
# Workaround possible bugs in SDL2Config.cmake
if(MINGW)
target_link_libraries(sol mingw32) # -lmingw32 -lSDL2main -lSDL2 in that order.
target_link_libraries(freecell mingw32)
set_target_properties(sol PROPERTIES WIN32_EXECUTABLE 1) # -mwindows
set_target_properties(freecell PROPERTIES WIN32_EXECUTABLE 1)
endif()
target_link_libraries(sol cards SDL2::SDL2main SDL2::SDL2)
target_link_libraries(freecell cards SDL2::SDL2main SDL2::SDL2)
# Avoid conflicting with SOL.EXE, FREECELL.EXE on Windows
if(WIN32)
set_target_properties(sol PROPERTIES OUTPUT_NAME wepsol)
set_target_properties(freecell PROPERTIES OUTPUT_NAME wepfreecell)
endif()
add_executable(exe2ico EXCLUDE_FROM_ALL tools/exe2ico.c)
target_link_libraries(exe2ico SDL2::SDL2)
install(TARGETS sol freecell BUNDLE DESTINATION /Applications)
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