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/* Copyright (C) 2019 C. McEnroe <june@causal.agency>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <errno.h>
#include <stdlib.h>
#include <string.h>
#include "cards.h"
static SDL_Surface *
dibSurface(SDL_RWops *rw, Uint32 offset, Uint32 length) {
Uint32 bitmapLength = 0x0E + length;
Uint8 *buffer = malloc(bitmapLength);
if (!buffer) {
SDL_SetError("malloc error: %s", strerror(errno));
return NULL;
}
SDL_RWops *bitmap = SDL_RWFromMem(buffer, bitmapLength);
if (!bitmap) {
free(buffer);
return NULL;
}
if (SDL_RWseek(rw, offset, RW_SEEK_SET) < 0) goto fail;
Uint32 dibHeaderLength = SDL_ReadLE32(rw);
Uint32 bitmapDataOffset = 0x0E + dibHeaderLength;
if (dibHeaderLength == 0x0C) {
if (SDL_RWseek(rw, 0x06, RW_SEEK_CUR) < 0) goto fail;
Uint16 bitsPerPixel = SDL_ReadLE16(rw);
bitmapDataOffset += 3 * (1 << bitsPerPixel);
} else if (dibHeaderLength == 0x28) {
if (SDL_RWseek(rw, 0x0A, RW_SEEK_CUR) < 0) goto fail;
Uint16 bitsPerPixel = SDL_ReadLE16(rw);
if (SDL_RWseek(rw, 0x10, RW_SEEK_CUR) < 0) goto fail;
Uint32 paletteLength = SDL_ReadLE32(rw);
if (!paletteLength && bitsPerPixel < 16) {
paletteLength = 1 << bitsPerPixel;
}
bitmapDataOffset += 4 * paletteLength;
} else {
SDL_SetError("unrecognized DIB header length %u", dibHeaderLength);
goto fail;
}
SDL_WriteU8(bitmap, 'B');
SDL_WriteU8(bitmap, 'M');
SDL_WriteLE32(bitmap, bitmapLength);
SDL_WriteLE16(bitmap, 0); // reserved
SDL_WriteLE16(bitmap, 0); // reserved
SDL_WriteLE32(bitmap, bitmapDataOffset);
if (SDL_RWseek(rw, offset, RW_SEEK_SET) < 0) goto fail;
if (SDL_RWread(rw, &buffer[SDL_RWtell(bitmap)], length, 1) < 1) goto fail;
SDL_RWseek(bitmap, 0, RW_SEEK_SET);
SDL_Surface *surface = SDL_LoadBMP_RW(bitmap, 1);
free(buffer);
return surface;
fail:
SDL_RWclose(bitmap);
free(buffer);
return NULL;
}
static int setColorKey(struct Cards *cards) {
int i = Cards_Empty;
if (SDL_SetColorKey(cards->surfaces[i], SDL_TRUE, 1) < 0) return -1;
for (i = Cards_X; i <= Cards_O; ++i) {
if (SDL_SetColorKey(cards->surfaces[i], SDL_TRUE, 12) < 0) return -1;
}
return 0;
}
static int setAlphaCorners(struct Cards *cards) {
SDL_Surface *alpha = NULL;
for (int i = 0; i < Cards_Count; ++i) {
if (!cards->surfaces[i]) continue;
alpha = SDL_ConvertSurfaceFormat(
cards->surfaces[i], SDL_PIXELFORMAT_RGBA32, 0
);
if (!alpha) return -1;
if (SDL_SetSurfaceBlendMode(alpha, SDL_BLENDMODE_BLEND) < 0) goto fail;
SDL_Rect rects[8] = {
{ 0, 0, 2, 1 },
{ 0, 1, 1, 1 },
{ Cards_Width - 2, 0, 2, 1 },
{ Cards_Width - 1, 1, 1, 1 },
{ 0, Cards_Height - 1, 2, 1 },
{ 0, Cards_Height - 2, 1, 1 },
{ Cards_Width - 2, Cards_Height - 1, 2, 1 },
{ Cards_Width - 1, Cards_Height - 2, 1, 1 },
};
Uint32 trans = SDL_MapRGBA(alpha->format, 0x00, 0x00, 0x00, 0x00);
if (SDL_FillRects(alpha, rects, 8, trans) < 0) goto fail;
SDL_FreeSurface(cards->surfaces[i]);
cards->surfaces[i] = alpha;
}
return 0;
fail:
SDL_FreeSurface(alpha);
return -1;
}
static int setBlackBorders(struct Cards *cards) {
for (int i = Cards_Diamond + Cards_A; i <= Cards_Heart + Cards_K; ++i) {
if (!cards->surfaces[i]) continue;
SDL_Rect rects[8] = {
{ 2, 0, Cards_Width - 4, 1 },
{ 2, Cards_Height - 1, Cards_Width - 4, 1 },
{ 0, 2, 1, Cards_Height - 4 },
{ Cards_Width - 1, 2, 1, Cards_Height - 4 },
{ 1, 1, 1, 1 },
{ Cards_Width - 2, 1, 1, 1 },
{ 1, Cards_Height - 2, 1, 1 },
{ Cards_Width - 2, Cards_Height - 2, 1, 1 },
};
Uint32 black = SDL_MapRGB(cards->surfaces[i]->format, 0x00, 0x00, 0x00);
if (SDL_FillRects(cards->surfaces[i], rects, 8, black) < 0) return -1;
}
return 0;
}
// exefmt.txt
static int loadNE(struct Cards *cards, SDL_RWops *rw, Uint16 neOffset) {
if (SDL_RWseek(rw, neOffset + 0x24, RW_SEEK_SET) < 0) return -1;
Uint16 resourceTableOffset = neOffset + SDL_ReadLE16(rw);
if (SDL_RWseek(rw, resourceTableOffset, RW_SEEK_SET) < 0) return -1;
Uint16 alignmentShift = SDL_ReadLE16(rw);
Uint16 resourceCount;
for (;;) {
Uint16 typeID = SDL_ReadLE16(rw);
resourceCount = SDL_ReadLE16(rw);
SDL_ReadLE32(rw); // reserved
if (!typeID) {
SDL_SetError("no bitmap resources");
return -1;
}
if (typeID == 0x8002) break;
if (SDL_RWseek(rw, 0x0C * resourceCount, RW_SEEK_CUR) < 0) return -1;
}
for (Uint16 i = 0; i < resourceCount; ++i) {
Uint16 offset = SDL_ReadLE16(rw);
Uint16 length = SDL_ReadLE16(rw);
/* Uint16 flags = */ SDL_ReadLE16(rw);
Uint16 id = SDL_ReadLE16(rw);
SDL_ReadLE32(rw); // reserved
id &= 0x7FFF;
if (id >= Cards_Count) continue;
Sint64 next = SDL_RWtell(rw);
if (next < 0) return -1;
cards->surfaces[id] = dibSurface(
rw,
(Uint32)offset << alignmentShift,
(Uint32)length << alignmentShift
);
if (!cards->surfaces[id]) return -1;
if (SDL_RWseek(rw, next, RW_SEEK_SET) < 0) return -1;
}
return 0;
}
// <https://docs.microsoft.com/en-us/windows/desktop/Debug/pe-format>
static int loadPE(struct Cards *cards, SDL_RWops *rw, Uint16 peOffset) {
if (SDL_RWseek(rw, peOffset + 0x04 + 0x02, RW_SEEK_SET) < 0) return -1;
Uint16 sectionCount = SDL_ReadLE16(rw);
if (SDL_RWseek(rw, peOffset + 0x04 + 0x10, RW_SEEK_SET) < 0) return -1;
Uint16 optionalHeaderLength = SDL_ReadLE16(rw);
Uint16 sectionTableOffset = peOffset + 0x04 + 0x14 + optionalHeaderLength;
Uint32 resourceTableOffset = 0;
Uint32 resourceTableVirtual = 0;
for (Uint16 i = 0; i < sectionCount; ++i) {
Uint16 headerOffset = sectionTableOffset + 0x28 * i;
if (SDL_RWseek(rw, headerOffset, RW_SEEK_SET) < 0) return -1;
char name[8];
if (!SDL_RWread(rw, name, sizeof(name), 1)) return -1;
if (strncmp(".rsrc", name, sizeof(name))) continue;
if (SDL_RWseek(rw, headerOffset + 0x0C, RW_SEEK_SET) < 0) return -1;
resourceTableVirtual = SDL_ReadLE32(rw);
if (SDL_RWseek(rw, headerOffset + 0x14, RW_SEEK_SET) < 0) return -1;
resourceTableOffset = SDL_ReadLE32(rw);
break;
}
if (!resourceTableOffset) {
SDL_SetError("no resource table");
return -1;
}
if (SDL_RWseek(rw, resourceTableOffset + 0x0C, RW_SEEK_SET) < 0) return -1;
Uint16 typeNameCount = SDL_ReadLE16(rw);
Uint16 typeIDCount = SDL_ReadLE16(rw);
if (SDL_RWseek(rw, 0x08 * typeNameCount, RW_SEEK_CUR) < 0) return -1;
Uint32 bitmapTableOffset = 0;
for (Uint16 i = 0; i < typeIDCount; ++i) {
Uint32 typeID = SDL_ReadLE32(rw);
Uint32 subdirOffset = SDL_ReadLE32(rw);
if (typeID != 0x02) continue;
if (!(subdirOffset & (1 << 31))) {
SDL_SetError("bitmap type entry does not point to table");
return -1;
}
bitmapTableOffset = resourceTableOffset + (subdirOffset & ~(1 << 31));
break;
}
if (SDL_RWseek(rw, bitmapTableOffset + 0x0C, RW_SEEK_SET) < 0) return -1;
Uint16 nameNameCount = SDL_ReadLE16(rw);
Uint16 nameIDCount = SDL_ReadLE16(rw);
if (SDL_RWseek(rw, 0x08 * nameNameCount, RW_SEEK_CUR) < 0) return -1;
for (Uint16 i = 0; i < nameIDCount; ++i) {
Uint32 nameID = SDL_ReadLE32(rw);
Uint32 subdirOffset = SDL_ReadLE32(rw);
if (nameID >= Cards_Count) continue;
if (!(subdirOffset & (1 << 31))) {
SDL_SetError("bitmap name entry does not point to table");
return -1;
}
Sint64 nextName = SDL_RWtell(rw);
if (nextName < 0) return -1;
Uint32 langTableOffset =
resourceTableOffset + (subdirOffset & ~(1 << 31));
if (SDL_RWseek(rw, langTableOffset + 0x0C, RW_SEEK_SET) < 0) return -1;
Uint16 langNameCount = SDL_ReadLE16(rw);
Uint16 langIDCount = SDL_ReadLE16(rw);
if (langNameCount != 0 || langIDCount != 1) {
SDL_SetError("language table contains more than one entry");
return -1;
}
/* Uint32 langID = */ SDL_ReadLE32(rw);
Uint32 dataEntryOffset = SDL_ReadLE32(rw);
if (dataEntryOffset & (1 << 31)) {
SDL_SetError("language entry does not point to data");
return -1;
}
dataEntryOffset += resourceTableOffset;
if (SDL_RWseek(rw, dataEntryOffset, RW_SEEK_SET) < 0) return -1;
Uint32 dataVirtual = SDL_ReadLE32(rw);
Uint32 dataLength = SDL_ReadLE32(rw);
Uint32 dataOffset =
dataVirtual - (resourceTableVirtual - resourceTableOffset);
cards->surfaces[nameID] = dibSurface(rw, dataOffset, dataLength);
if (!cards->surfaces[nameID]) return -1;
if (SDL_RWseek(rw, nextName, RW_SEEK_SET) < 0) return -1;
}
return 0;
}
struct Cards *Cards_Load(SDL_RWops *rw, enum Cards_Flags flags) {
struct Cards *cards = calloc(1, sizeof(*cards));
if (!cards) {
SDL_SetError("calloc error: %s", strerror(errno));
return NULL;
}
if (SDL_RWseek(rw, 0, RW_SEEK_SET) < 0) goto fail;
if (SDL_ReadU8(rw) != 'M' || SDL_ReadU8(rw) != 'Z') {
SDL_SetError("invalid MZ signature");
goto fail;
}
if (SDL_RWseek(rw, 0x3C, RW_SEEK_SET) < 0) goto fail;
Uint16 offset = SDL_ReadLE16(rw);
if (SDL_RWseek(rw, offset, RW_SEEK_SET) < 0) goto fail;
Uint8 sig[] = { SDL_ReadU8(rw), SDL_ReadU8(rw) };
if (sig[0] == 'N' && sig[1] == 'E') {
if (loadNE(cards, rw, offset) < 0) goto fail;
} else if (sig[0] == 'P' && sig[1] == 'E') {
if (loadPE(cards, rw, offset) < 0) goto fail;
} else {
SDL_SetError("invalid NE/PE signature");
goto fail;
}
for (int i = Cards_Club + Cards_A; i <= Cards_Spade + Cards_K; ++i) {
if (cards->surfaces[i]) continue;
SDL_SetError("missing resource %d", i);
goto fail;
}
for (int i = Cards_Empty; i <= Cards_Back12; ++i) {
if (cards->surfaces[i]) continue;
SDL_SetError("missing resource %d", i);
goto fail;
}
for (int i = Cards_X; i <= Cards_O; ++i) {
if (cards->surfaces[i]) continue;
SDL_SetError("missing resource %d", i);
goto fail;
}
if (flags & Cards_ColorKey) {
if (setColorKey(cards) < 0) goto fail;
}
if (flags & Cards_AlphaCorners) {
if (setAlphaCorners(cards) < 0) goto fail;
}
if (flags & Cards_BlackBorders) {
if (setBlackBorders(cards) < 0) goto fail;
}
return cards;
fail:
Cards_Free(cards);
return NULL;
}
int invertPalette(SDL_Surface *surface) {
const SDL_Palette *palette = surface->format->palette;
SDL_Palette *invert = SDL_AllocPalette(palette->ncolors);
if (!invert) return -1;
for (int i = 0; i < invert->ncolors; ++i) {
invert->colors[i].r = ~palette->colors[i].r;
invert->colors[i].g = ~palette->colors[i].g;
invert->colors[i].b = ~palette->colors[i].b;
invert->colors[i].a = palette->colors[i].a;
}
if (SDL_SetSurfacePalette(surface, invert) < 0) return -1;
SDL_FreePalette(invert);
return 0;
}
int invertPixels(SDL_Surface *surface) {
if (SDL_LockSurface(surface) < 0) return -1;
Uint8 *pixels = surface->pixels;
for (int y = 0; y < surface->h; ++y) {
Uint32 *row = (Uint32 *)&pixels[y * surface->pitch];
for (int x = 0; x < surface->w; ++x) {
Uint32 color = ~row[x] & ~surface->format->Amask;
Uint32 alpha = row[x] & surface->format->Amask;
row[x] = color | alpha;
}
}
SDL_UnlockSurface(surface);
return 0;
}
int Cards_Invert(struct Cards *cards) {
for (int i = 0; i < Cards_Count; ++i) {
if (!cards->surfaces[i]) continue;
if (cards->surfaces[i]->format->palette) {
if (invertPalette(cards->surfaces[i]) < 0) return -1;
} else if (cards->surfaces[i]->format->BytesPerPixel == 4) {
if (invertPixels(cards->surfaces[i]) < 0) return -1;
} else {
SDL_SetError("unexpected surface format");
return -1;
}
}
return 0;
}
void Cards_Free(struct Cards *cards) {
for (int i = 0; i < Cards_Count; ++i) {
if (!cards->surfaces[i]) continue;
SDL_FreeSurface(cards->surfaces[i]);
}
free(cards);
}
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