Commit message (Collapse) | Author | Age | |
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* | Add "configure" script | June McEnroe | 2019-03-27 |
| | | | | Look I'm being all compatible and stuff. | ||
* | Replace feature test macro with _XOPEN_SOURCE | June McEnroe | 2019-03-27 |
| | | | | | For some reason the former makes snprintf disappear on macOS even though it's specified in C99??? | ||
* | Refactor Makefile | June McEnroe | 2019-03-27 |
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* | Add feature test macro for GNU in dump | June McEnroe | 2019-03-27 |
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* | Add FreeCell | June McEnroe | 2019-03-27 |
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* | Remove unneeded include | June McEnroe | 2019-03-27 |
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* | Add Cards_Invert | June McEnroe | 2019-03-27 |
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* | Add flags to dump | June McEnroe | 2019-03-27 |
| | | | | And just use UNIX stuff since it's a utility. | ||
* | Factor out layout code | June McEnroe | 2019-03-27 |
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* | Search for lowercase cards.dll and fall back to current directory | June McEnroe | 2019-03-26 |
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* | Make Stack capacity configurable | June McEnroe | 2019-03-26 |
| | | | | Allows games to use multiple decks. | ||
* | Remove stackDeck | June McEnroe | 2019-03-26 |
| | | | | Other games will probably want to do it differently. | ||
* | Implement loadPE | June McEnroe | 2019-03-25 |
| | | | | Can now load cards.dll from Windows XP. | ||
* | Only set palette length for bitsPerPixel < 16 | June McEnroe | 2019-03-25 |
| | | | | The awful XP card backs are 24-bit. | ||
* | Fix gcc sign warnings | June McEnroe | 2019-03-24 |
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* | Use SDL2_PREFIX as make variable | June McEnroe | 2019-03-24 |
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* | Add missing time.h include | June McEnroe | 2019-03-24 |
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* | Prepare for PE loading | June McEnroe | 2019-03-24 |
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* | Add back dump Makefile target | June McEnroe | 2019-03-24 |
| | | | | Oops, don't know why that got deleted. | ||
* | Use SDL_RenderSetLogicalSize rather than SetScale | June McEnroe | 2019-03-24 |
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* | Use Card typedef | June McEnroe | 2019-03-24 |
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* | Choose card back randomly | June McEnroe | 2019-03-24 |
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* | Add undo | June McEnroe | 2019-03-24 |
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* | Use rand(3) | June McEnroe | 2019-03-24 |
| | | | | | | | Disgusting, I know. randUniform is based on the FreeBSD implementation of arc4random_uniform(3). | ||
* | Search pref path, base path for CARDS.DLL, SOL.EXE | June McEnroe | 2019-03-24 |
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* | Use SDL_ShowSimpleMessageBox for errors | June McEnroe | 2019-03-24 |
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* | Factor out suit, color and rank functions | June McEnroe | 2019-03-24 |
| | | | | I plan to implement other solitaire games. | ||
* | Treat multiple-of-two-clicks as double-clicks | June McEnroe | 2019-03-22 |
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* | Treat multi-clicks as double-clicks | June McEnroe | 2019-03-22 |
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* | Add d key | June McEnroe | 2019-03-22 |
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* | Add F2 and b temporary key | June McEnroe | 2019-03-22 |
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* | Implement the game | June McEnroe | 2019-03-22 |
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* | Refactor layout code slightly | June McEnroe | 2019-03-21 |
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* | Separate layout step for dragging | June McEnroe | 2019-03-20 |
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* | Remove demo | June McEnroe | 2019-03-20 |
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* | Add WIP sol.c | June McEnroe | 2019-03-20 |
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* | Only check errors from create calls | June McEnroe | 2019-03-17 |
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* | Add demo | June McEnroe | 2019-03-16 |
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* | Add flags to fix up cards graphics | June McEnroe | 2019-03-16 |
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* | Simplify Cards constants | June McEnroe | 2019-03-15 |
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* | Turn on -Wpedantic | June McEnroe | 2019-03-15 |
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* | Add Cards_{Width,Height} constants | June McEnroe | 2019-03-15 |
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* | Handle error from SDL_SaveBMP | June McEnroe | 2019-03-14 |
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* | Rewrite using SDL | June McEnroe | 2019-03-14 |
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* | Add cards.h, cards.c, dump.c | June McEnroe | 2019-03-10 |
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* | Add exefmt.txt | June McEnroe | 2019-03-10 |