summary refs log tree commit diff
Commit message (Collapse)AuthorAge
* Add exampleJune McEnroe2019-08-22
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* Add FILES sectionJune McEnroe2019-08-22
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* Remove gamesJune McEnroe2019-08-22
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* Mark card functions inlineJune McEnroe2019-04-04
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* Add listClearJune McEnroe2019-04-04
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* Tweak mouseButtonUp code a bitJune McEnroe2019-04-03
| | | | It's still kind of confusing.
* Check gameAvail on double-clickJune McEnroe2019-04-03
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* Select and move cards on mouse upJune McEnroe2019-04-02
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* Add idSkipJune McEnroe2019-04-01
| | | | | In Windows 95 FREECELL.EXE, the resource IDs are changed to 403, 404 and 405. For some reason.
* Fix weird typoJune McEnroe2019-03-31
| | | | What the hell.
* Add undo to freecellJune McEnroe2019-03-30
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* Replace path.h with asset.hJune McEnroe2019-03-29
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* Add king win faceJune McEnroe2019-03-29
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* Change king face directionJune McEnroe2019-03-29
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* Load king bitmaps in freecellJune McEnroe2019-03-29
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* Document dump(1)June McEnroe2019-03-29
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* Document cards libraryJune McEnroe2019-03-29
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* Factor out path searchingJune McEnroe2019-03-28
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* Simplify (sort of) Cards API and add FreeCell loadingJune McEnroe2019-03-28
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* Refactor EXE/DLL loading to be more generalJune McEnroe2019-03-28
| | | | In order to load the 3 bitmaps from FREECELL.EXE.
* Add keys to reveal ranksJune McEnroe2019-03-28
| | | | This isn't a feature in the original but I want it.
* Add right click to reveal cardsJune McEnroe2019-03-28
| | | | This is a feature I didn't know about until reading the help.
* Fix double-click regardless of selectionJune McEnroe2019-03-28
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* Add "configure" scriptJune McEnroe2019-03-27
| | | | Look I'm being all compatible and stuff.
* Replace feature test macro with _XOPEN_SOURCEJune McEnroe2019-03-27
| | | | | For some reason the former makes snprintf disappear on macOS even though it's specified in C99???
* Refactor MakefileJune McEnroe2019-03-27
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* Add feature test macro for GNU in dumpJune McEnroe2019-03-27
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* Add FreeCellJune McEnroe2019-03-27
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* Remove unneeded includeJune McEnroe2019-03-27
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* Add Cards_InvertJune McEnroe2019-03-27
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* Add flags to dumpJune McEnroe2019-03-27
| | | | And just use UNIX stuff since it's a utility.
* Factor out layout codeJune McEnroe2019-03-27
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* Search for lowercase cards.dll and fall back to current directoryJune McEnroe2019-03-26
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* Make Stack capacity configurableJune McEnroe2019-03-26
| | | | Allows games to use multiple decks.
* Remove stackDeckJune McEnroe2019-03-26
| | | | Other games will probably want to do it differently.
* Implement loadPEJune McEnroe2019-03-25
| | | | Can now load cards.dll from Windows XP.
* Only set palette length for bitsPerPixel < 16June McEnroe2019-03-25
| | | | The awful XP card backs are 24-bit.
* Fix gcc sign warningsJune McEnroe2019-03-24
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* Use SDL2_PREFIX as make variableJune McEnroe2019-03-24
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* Add missing time.h includeJune McEnroe2019-03-24
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* Prepare for PE loadingJune McEnroe2019-03-24
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* Add back dump Makefile targetJune McEnroe2019-03-24
| | | | Oops, don't know why that got deleted.
* Use SDL_RenderSetLogicalSize rather than SetScaleJune McEnroe2019-03-24
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* Use Card typedefJune McEnroe2019-03-24
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* Choose card back randomlyJune McEnroe2019-03-24
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* Add undoJune McEnroe2019-03-24
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* Use rand(3)June McEnroe2019-03-24
| | | | | | | Disgusting, I know. randUniform is based on the FreeBSD implementation of arc4random_uniform(3).
* Search pref path, base path for CARDS.DLL, SOL.EXEJune McEnroe2019-03-24
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* Use SDL_ShowSimpleMessageBox for errorsJune McEnroe2019-03-24
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* Factor out suit, color and rank functionsJune McEnroe2019-03-24
| | | | I plan to implement other solitaire games.